Drop Survivor & Grab Survivor As One Button

The problems with having Attack and Grab being based on the situation have been numerous. I propose that the Drop Survivor double as a Grab Survivor function.

Grab & Lunge Grab if button is held

Grabs on Gens, Lockers, etc would remain the same.

Grabs in the open or that failed previous would still snag the survivor but it would allow

Attack (While grabbing Survivor) - Throws the Survivor

If Survivor makes contact with:

Another Survivor - Both become Hindered (2 secs)

Gen - Injures survivor and Gen is also damaged and starts to regress

Locker - Survivor is Hindered (2 secs)

Wall - breaks through the wall and Hindered (2 secs)

Pallet - breaks a downed pallet or pulls a pallet down in order to catch fall.

Window - Causes an Injured/Downing Window Vault