Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Drop Survivor & Grab Survivor As One Button
The problems with having Attack and Grab being based on the situation have been numerous. I propose that the Drop Survivor double as a Grab Survivor function.
Grab & Lunge Grab if button is held
Grabs on Gens, Lockers, etc would remain the same.
Grabs in the open or that failed previous would still snag the survivor but it would allow
Attack (While grabbing Survivor) - Throws the Survivor
If Survivor makes contact with:
Another Survivor - Both become Hindered (2 secs)
Gen - Injures survivor and Gen is also damaged and starts to regress
Locker - Survivor is Hindered (2 secs)
Wall - breaks through the wall and Hindered (2 secs)
Pallet - breaks a downed pallet or pulls a pallet down in order to catch fall.
Window - Causes an Injured/Downing Window Vault