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Corrupt Intervention
Should corrupt also block all your hex totems so they dont get cleansed 20 seconds into the match? Or maybe a new perk that does that?
Comments
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I like this, than again i dont play both sides so i dont have an opinion liscence.
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No. Just no.
Even being killer main I strongly disagree. That would ruin the balance.
Also don't forget about Hex : Ruin and Hex : Devour Hope.
We don't want to make more ludicrously overpowered things like Circle of Healing.
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It shouldn't be tied to a perk. There should be a basekit totem protection mechanic, or just at least improved totem spawns. tNow that Boons are a thing it's just stupid you can get rid of a Hex in less than a minute.
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I think that's a good idea.
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This game was never balanced lol, its heavily survivor sided.
Yea ruin is strong but not when you lose it as soon as the game starts.
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Totem spawns are random. I once removed both Ruin and Undying less than a minute after game started. They just wasn't too far away.
Today survivors want to get their boons up as fast as possible, so they search for the totems.
So just including single Hex Ruin is a lottery, rigged against you. Use more extended Hex build or just don't use Hex untill situation changes.
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Yes good idea, not using the best regression perk. Instead use surge or jolt, they both suck. Make ruin a non-hex perk easy peasy.
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I like the idea just not in its current form. Maybe blocking 3 random dull totems however your limiting yourself to only 2 hex perks and corrupt won't block any hex totems only dull totems, and undying won't transfer to a corrupted dull totem. In theory this should protect against boons early on and encourage survivors into interacting with the killer earlier while also not having an ruin that can't be cleansed for 2 minutes. However there's a chance your ruin could still spawn In a very undesirable place and get cleansed 20 seconds in.
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