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Corrupt Intervention

Dstorv
Dstorv Member Posts: 51
edited December 2021 in Feedback and Suggestions

Should corrupt also block all your hex totems so they dont get cleansed 20 seconds into the match? Or maybe a new perk that does that?

Post edited by Rizzo on

Comments

  • Tr1nity
    Tr1nity Member Posts: 5,047
    edited December 2021

    I like this, than again i dont play both sides so i dont have an opinion liscence.

  • RoaderFrost
    RoaderFrost Member Posts: 170

    No. Just no.

    Even being killer main I strongly disagree. That would ruin the balance.

    Also don't forget about Hex : Ruin and Hex : Devour Hope.

    We don't want to make more ludicrously overpowered things like Circle of Healing.

  • Labrac
    Labrac Applicant Posts: 1,285

    It shouldn't be tied to a perk. There should be a basekit totem protection mechanic, or just at least improved totem spawns. tNow that Boons are a thing it's just stupid you can get rid of a Hex in less than a minute.

  • Nathan13
    Nathan13 Member Posts: 6,740

    I think that's a good idea.

  • Dstorv
    Dstorv Member Posts: 51

    This game was never balanced lol, its heavily survivor sided.


    Yea ruin is strong but not when you lose it as soon as the game starts.

  • RoaderFrost
    RoaderFrost Member Posts: 170

    Totem spawns are random. I once removed both Ruin and Undying less than a minute after game started. They just wasn't too far away.

    Today survivors want to get their boons up as fast as possible, so they search for the totems.

    So just including single Hex Ruin is a lottery, rigged against you. Use more extended Hex build or just don't use Hex untill situation changes.

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    Yes good idea, not using the best regression perk. Instead use surge or jolt, they both suck. Make ruin a non-hex perk easy peasy.

  • TheCollector
    TheCollector Member Posts: 3

    I like the idea just not in its current form. Maybe blocking 3 random dull totems however your limiting yourself to only 2 hex perks and corrupt won't block any hex totems only dull totems, and undying won't transfer to a corrupted dull totem. In theory this should protect against boons early on and encourage survivors into interacting with the killer earlier while also not having an ruin that can't be cleansed for 2 minutes. However there's a chance your ruin could still spawn In a very undesirable place and get cleansed 20 seconds in.