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why is bhvr farming negative reputation?
I think it's safe to say that about 99% of twitter comments are either negative or "I don't care, add this"
Everyday there are new forum posts about the game being unfair/unfun or people allegedly quitting the game
It's pretty much confirmed that bhvr does not look at community feedback, at least they don't take that feedback seriously
The DDOS'ing and cheating, the controversial changes to the game, controversial statements
Yet they seem to be pretty happy with the state of the game, according to the statistics probably
y
EDIT: I think I overgeneralized when I said "feedback is getting ignored", a lot of feedback is being looked at and feedback is generally being taken in. It's more so the way feedback seems to get prioritized, if a new killer releases the feedback for that is being taken very seriously, but feedback for older killers or things people have been talking about for years now, seem to be way back in the priority list.
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Well many times this feedback is just “fix your game” or something equally indecisive about issues relating to dbd.
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Because they only care about money. As long as people keep throwing their wallet at this garbage... Do I need to say more? Ah well, tomorrow, this game will be for free on Epic games so... Expect a ton more hackers etc. Not just that, but also more people to keep this game alive. (and throw more money at cosmetics)
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I've never understood the "they don't listen to the community" complaint. There's no evidence of that, unless you take them not immediately implementing popular community ideas into the game as proof that they don't listen- in which case, um, good, it'd be terrible if they implemented every popular community idea.
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Well they can't get constructive feedback from everybody, but they do get a lot of good feedback. It just gets ignored altogether.
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If that were true, then why are they actively trying to kill their game by displeasing their playerbase? Seems like a very bad business plan.
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It's pretty much confirmed that bhvr does not look at community feedback, at least they don't take that feedback seriously
We do look at community feedback, you can ask @MandyTalk, she's here many hours every single day to collect feedback and thoughts from the community, as part of her job.
I think there's a massive misconception regarding community's feedback, not implementing everything the community asks for all the time doesn't mean the feedback hasn't been looked at.
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Yea if all they wanted was money they would make other characters only available with auric cells. It’s a corporation, of course their gonna do some scummy things, but as corporations go, I don’t see any malice on the side of BHVR.
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I'm saying that, because the changes that we DO get are almost always unrequested and not welcomed by the community, and the changes a lot of people want are either pushed back into low priority or ignored. I can't prove that bhvr is ignoring feedback, but I think it's pretty obvious that the community is very unhappy with the game and not much is being done to change that.
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That's also not what I meant by that, you shouldn't just blindly take in any type of feedback, but there have been a lot of constructive posts and ideas that have yet to be acknowledged properly
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You also have to consider that we take feedback from many areas, not just forums. And feedback in general is very varied - whilst some players are unhappy about something, others are happy with it. It's just that the negatives often shout louder than the positives, which happens in all parts of feedback.
We make regular reports with regards to feedback that we receive and a lot of this is acted upon. The issues with The Artist in the PTB for example, with the changes made before she was released to the Live build.
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The community aren't project leads, whether they request an idea has absolutely zero bearing on whether it should be implemented. If they suggest good ideas that don't conflict with other aspects of development, sure, but that's a big if.
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Because their active playerbase is buying cosmetics and characters, even though the game is garbage. It is the case with every single game that has micro transactions of any kind. THEY keep the game alive. THEY keep the money flowing.
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The problem is you take feedback from people that have no idea. People with 10 hours. Hire some actual gamers. HECK you don't even have to waste money on hiring. Listen to the top streamers, they are TRYING to help you. Anyone with over a few thousands of hours played... has a MUCH better idea than any of the other whiny people here. The fact that the vast majority of people were sad about the 7.0 patch being a joke... is a VERY GOOD direction to take feedback from.
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But at the end of the day, the community is the game. Project leads can do whatever they feel like, if the community doesn't approve, its wrong.
Again, it's not so much about the feedback, it's more about why there are little to no quality of life changes, why the SBMM system is still just like it was when they first tested it (maybe more accurate but the same effect on the game) why the anticheat / banning of cheaters is not improving. I'm questioning bhvr's plan with this game, they still pump out new content as if the game is in a healthy state right now.
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But how come none of the patch notes are not something positive around killers?
Vast maps, gen rushing, SWF & perk VOIP. Unnecessary nerfs to cenobite, etc.
Prime time + SWF + map offering s is actually something, that makes me listen to the game director and I go play civ6 :)
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A few things:
- I don't think I've ever seen a forum/feedback channel for a game that hasn't been predominantly negative. That's the nature of the beast. Very few people take the time to drop by and leave an 'I like this' comment, because they are generally too busy enjoying the game.
- I certainly have my gripes with the game (too many weak killers, too many killers with boring/useless addons, some survivor perks are utterly busted, maps) but it's better than it was a year ago and I'm guessing it'll be better next year too.
- 'Controversial' doesn't always mean 'bad' or 'unnecessary'.
Tricky.
You can't just take feedback from veterans, because what they want for the game (say: going back to ranks) may well make the experience substantially less pleasant for newer or more intermediate players and strangle your game's growth.
Similarly, you can't just balance around the experience of newer players (see: Wraith and Cenobite nerfs) because that results in things being squiffy for the veterans.
It's a balancing act.
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How many regression perks nobody uses do they want to bring in to the game until they realize, they should make the existing ones better?
The last meta perk was undying and that got nerfed. The last survivor meta perk besides boons was dead hard in 2017.
It does nothing to throw in more and more perks almost no one using.
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Who care about people that don't stick around (most of the time)? Oh wait... BHVR does. Cause veterans already bought all the cosmetics etc.
The balancing act you are talking about is very VERY heavily in favor of one side right now. hence the queue time is so long on that end.
The game also does not need any more growth, it is a 6y old game. The game needs Stability! If new players don't want to learn, then why should veterans suffer for it?
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I fully agree with almost everything you've said, but dbd just feels different. Of course it's only the vocal majority, and even if it were the same for every game, that still means there is something wrong and should be addressed properly
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This...isn't how building a game is done.
If people don't stick around, then the goal becomes to get them to stick around.
Once a game loses the growth aspect and all you have are a few veterans, then your game is basically dead. Because even the most dedicated veteran will eventually burn out.
I'll agree that some of the balancing decisions feel off-kilter, and that killer players in particular tend to get the greasy end of the stick - to the point where I start wondering if there's a double standard at play (killers tend to get very fast and sometimes honestly unneeded nerfs, while stuff like DS and OoO took years to get even a slight adjustment) - but I don't have all the metrics or data on hand and unfortunately I can't be a fly on the wall of balance discussion meetings.
We'll have to see what the future brings.
If BHVR start doing more substantial, Plague level buffs/reworks of clunky, unfun or just weak killers/addons (see: Pig, Legion, Ghostface, Slinger etc.) in a way that shakes up the stale meta at high MMR - that would be incredibly encouraging.
It wouldn't be too hard either. For instance, reducing Pig's TR to 24 would both feel natural and help her out immensely.
BHVR aren't villains. While I certainly disagree with some of their decisions, I do believe that - at the end of the day - they want the game to be fun for everyone. And that's a bloody difficult goal in an APvP game with an ingame community as poisonous as this one can be.
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The Entity actually exist but instead of feeding on hope it feeds of frustration. That's why it's so hard to put this game down even if your at wits end.
Seen she will have fed enough and bring a glorious end to our existance.
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I think that's pretty true, the game has had enough time to improve stability, yet it seems like it could die at any time. I think the game is pretty beginner-unfriendly and at the same time the veterans and top% of players also have a lot to complain.
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yea, or dead by daylight is just one big social experiment
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DBD is just a good game. It could be awesome, but that's impossible with toxic players. That's their big bug and they can't "fix" it. Never.
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That's what I'm talking about, changes like you've suggested for pig are so small, but could help so much. My biggest problem with the game is, that nothing is happening in that regard, we get some strange and unwanted changes to some of the killers ONCE IN A WHILE, but the rest of the killer roster hasn't even been touched much at all, obviously these things take time to implement, but right now it doesn't feel like it just takes time, it feels like it's never gonna happen.
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I don't think it's impossible.
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Maybe becuz negative x negative= positive I guess.
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true
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We'll have to see.
Plague got an amazing rework, as did Demo. The changes to addons were fantastic and a few small tweaks to the basekit just made them fun to play. Demo still needs a bit of love (he really struggles in some situations, Shred is a bit too easy to juke and avoid) but both of these were well done.
Freddy was a terrible job. He probably needed a small nerf, but they also took a lot of the fun out of his addons. Ditto Slinger and Wraith.
Pig was...sigh. Shifting around a few addons just didn't help her - she still has to play extremely 'toxic' (chasing people off boxes to try and force them to instadie) because her chase is just so incredibly weak.
If Pig, Wraith, Freddy, Legion, Ghostface, PH, Twins and honestly Hag (she can be effective but 110% killers always feel so damn clumsy, which I suspect is a big reason why nobody plays her, plus her addons are crap) got Plague tier reworks, this game would be so much healthier.
People said the same about League of Legends.
Riot introduced the Tribunal, and it was night and day. If I recall, something like 80% of toxic players reformed after their first warning, and 50% of the remainder reformed after their first ban.
Now obviously a Tribunal for DbD is just a fantasy. BHVR would likely never bite. But the key word is 'moderation'. Some more overt, and if needed heavy-handed moderation of both ingame and chat behavior (lul) would go a long way towards improving the experience for everyone.
Hell, you could even try a more 'carrot' approach, by encouraging people to use the 'thumbs up/down' feature to rate their opponents postgame and give some BP rewards when you get upvoted.
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I think its cause they just kinda fell off. Development wise they used to never miss....then I wanna say after Deathslingers release or around that time is when things started to fall off. Now they miss every damn patch......just lay up after lay up....shooting pure bricks.
If game dev was the NBA they'd look like Brian Scalabrine right now....
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What I think is, that there is an issue with how they treat the health of the game, they keep releasing new killers, new perks, new bugs and glitches and can barely keep up with fixing them, thus older issues and things people complained about way back are being pushed back more and more with every patch. Which created the mess that we have right now.
This is a WILD STATEMENT, but MAYBE we wouldn't have that much of an issue with cheating and ddosi'ng if they would have looked at the health of the game and tried to make the game as stable and safe as possible instead of pumping out new chapters like there's no tomorrow.
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Demo and Plague, even though the changes have been welcome, cannot compete at high MMR against good coordinated survivors.
In fact, almost every killers is way too weak to be efficient at a good level.
You got Nurse and Billy that are good enough and both need hours and hours to be mastered.
Spirit is now pretty average and Blight is totally buggy.
The maps need to be reworked, there are too many tiles, windows and many are too big, map control is then totally impossible for the majority of killers.
And to go back to the main object of this discussion, i agree that BHVR is farming a negative reputation and the impact that had the last updates on the game playerbase is huge.
There are no more high MMR killers, it's pretty obvious and everyone sees it.
- High MMR survivors are facing babies, campers and tunnelers only
- As a killer you cannot play fair and win unless if you play the nurse (maybe Billy but i doubt it)
- Every streamers agree on the fact that the state of the game is terrible and many of them are burning out
- This forum is dying, many have been banned for free just because they have said something that the mod disliked
- Least but not last, the players numbers took a huge hit and we barely reach the 50k peak players on steam, unseen situation for years now
Well, you can now understand why many players (40k+) rushed the discord of another promising asymmetrical game...
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It’s no secret that a large portion of the playerbase is unhappy with the game and how it’s managed, but unfortunately that won’t change as the devs think they know better when it comes to seemingly everything, which is of course not the case.
I don’t think I’ve ever seen a game with this much negative feedback and this many people flat-out not enjoying it. There’s a reason for that and it’s not just people complaining for the sake of it.
They’ve done some great work with licences but BHVR got very lucky with DBD. Right place, right time, no competition etc. One can say with certainty that DBD is not a good game from a design, balance or mechanics standpoint, nor are BHVR some kind of super dev team. No, BHVR have been successful in spite of their complacency, stubbornness and bad decisions, and that’s a testament to how much potential this very neglected game has. Potential it will probably never come close to.
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Okay, that doesn't really change anything since the results are the same, but that's not even what this post is about. I just don't understand why seemingly nothing is being done to "fix" the community.
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Demo - sure. He still needs some love.
Plague though...Plague does fantastically at high MMR. She just has a very complicated kit that steers players towards easier and more intuitive killers.
Since boons, I'd say she's replaced Hag as the strongest 'A' tier killer in the game.
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So true. Its only about money. Nothing else matters anymore. They got too big.
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I disagree for the High MMR with the Plague. If the survivors don't use the fountains, she is just a basic M1 killer and on most maps there are so many safe loop areas that she cannot do anything and will loose 1 minute to catch an injured survivor.
For the killer tier list, i have never understood the point. Why do we need tier S, A, B. The only question is : which killers are viable at high MMR ? (viable = if you are great with this killer you can win most of your games with this killer or at least you can have 100% close trials).
So which killers are viable at high MMR ? Nurse and that's all. (Dunno for the artist, haven't played her yet).
Viable : Nurse
Not viable : Everyone else
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This would be a great thing. If the feedback of the survivors AND THE KILLERS affected their rank / Blood Points.
I think most survivors can appreciate a great game by a killer vs a "face camp come get him unhooked so I can kill you" game. I think most killers could appreciate a stealth by survivors vs toxic antagonistic play. But play how you want. I got warned on this forum for too much survivor shaming.
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What about the issues with boons? I don't think a single person has ever said anything positive about boon totems since they were in the PTB, and killer matches are more stressing every patch. Is that feedback you are looking into?
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Like I said they do fix things it just takes too long. Like it took ages for key and Spirit changes that could’ve happened so much sooner
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I agree, dead by daylight will probably never reach it's full potential, but they should still try to make the game as enjoyable as possible. Balance plays a big role in that in my opinion, but just making the game be fun should be the no. 1 priority above all. Right now it's pretty hard to enjoy the game.
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She's an M1 killer...with a permanent instadown and (if you use the iri) permanent wallhacks. I love groups who don't cleanse, don't think I've ever lost to one. She also absolutely counters CoH. I like to run her with Plaything+Retribution, which means I get a ton of easy ambushes too.
Her key is 'consistency' - while Nurse can be streaky. Watch Otz's '50 wins with Nurse' video - he had a hell of a rough time. Meanwhile he managed 100 wins with Plague.
Viable at high MMR? Nurse, Blight, Plague, Spirit, Hag. In that order imho.
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The negativity (especially on these forums) has gotten to the point where a segment of the community are just louder. Doesn’t mean they are right or have any substance.
For me the “I quit this game” Threads are so useless and I just mostly skip them because they have become a meme at this point. As an example.
Its also kind of hard to express feedback on the killer side when this place is riddled with individuals who will constantly shut you down and mock you simply for having a different opinion or experience than them (It’s always the same people of you look at the names).
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Plenty of people have said positive things about boon totems - the thing is most people look at one side only.
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No...I definitely think that a lot of killer complaints are justified right now.
It never feels nice to be on the sharp end of a double standard, and the sheer speed and power of the nerfs applies to killers/addons when compared to stuff like CoH are pretty overwhelming.
There is a common impression that killers are being balanced around newer survivors, which is going to grate on more experienced players who feel stuck in a narrow, stale meta.
And that's before we get into map balance and the plethora of killer bugs that will likely never be fixed (silent gens, silent survivors, busted addons etc.).
Sure, the majority isn't always right.
But it isn't always wrong either. And when a huge chunk of your veteran playerbase are telling you something, it's usually an indication that something has gone badly wrong.
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Only nurse can 4k regularly at high MMR against SWF level survivors.
The other killers you have listed can do 5 hooks at best...
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Survivors love boons, sure it makes everything easy, especially CoH that unbalanced the game terribly.
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alot of the feedback is always "fix game me angy" and then BHVR will go "how do we fix the game?" in which the community responds saying clown shoes ######### like make noed base kit lmao. This game is a hard one to balance and make work and the fact they've kept it alive this long and helped with big problems, despite them taking forever to do so, is pretty impressive.
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Not just survivors. I'm a killer main and I'm on record saying what a fantastic idea boon totems are, with just a few tweaks to the core mechanic and a hefty nerf to CoH specifically.
Mandy's right. Plenty of people do have positive things to say about boon totems, they're just ignored or accused of being a biased survivor main.
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But why is that segment of the community so loud? Sure a lot of those people don't really have useful feedback to work with, but the fact that they are so loud and upset about these things is a big indicator that something is wrong and shouldn't be disregarded.
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