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A few things that would help killers without directly nerfing perks.

Thunderfrog
Thunderfrog Member Posts: 218
edited December 2021 in Feedback and Suggestions

I DO think it sucks to be a killer these days. As a killer main, I don't think its soooo terrible, but there's a few things that could help even things out between the sides without messing up perks too much.

  1. Don't allow end gate progress. Make it like bones, where its either opened all the way or progress is lost. I think it will make the end game timer more important, and it will mean fewer 4-escapes and more draws. This would also mean killers can't complain about DS -> out the door in endgame. They didn't defend the gate, they didn't chase out the allies, they can't complain about the DS.
  2. Get rid of snuffing boons. Instead, make them active for 30/60/90 seconds, then they fizzle the totem. Make them instant set up, unless there's a hex. Add a totem finder into boon perks. Make a series of add-ons that strengthens or modifies boons. They are now part of the game, they need proper balancing and treatment. This change makes boons a tactical addition. If you know you are working in an area, set the boon up and get back to work.
  3. Add BBQChili's BP and WGLF's BP effects into the base game. Free up those perks to be buffed or modified. Killers wont have to waste a slot for BP and survivors wont have to get yeet-unhooked by people wanting stacks.
  4. Killers need a base speed buff during EGC.
Post edited by Rizzo on

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