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Newest map, main building and it's god pallet

Ssajbambusa
Ssajbambusa Member Posts: 496
edited December 2021 in Feedback and Suggestions

Okay, this god pallet is insanely strong. It is a quite big square loop where you can jump off the edge at literally any point for a balanced landing play or keep going around and not throw this god pallet.

It is insanely strong and unless it's not Spirit/Nurse/Hag/Trapper/Huntress, Deathslinger or Artist the amoung of time a thinking survivor can waste there is unreal, basically forcing the killer to either throw the game or just leave the middle building uncontested (I literally won a lost match this way, killer getting overconfident and commiting to this loop). Freddy and Clown can't deal with this pallet, uh-uh.

The map in general is interesting, introduces couple of newly shapen doodads which are not super strong and uses the formula of already knows loops. Except for this main building god pallet I dare to say it is relatively balanced, even despite it's rather big size.

The one thing I noticed and strongly dislike though is weird hook distribution - I witnessed killer not being able to make it to the hook in games without any kind of sabo or bodyblocking plays. I think that there should always be a hook in the middle of the main building (kind of like in Ironworks of Misery).

Theme wise I am not sure what to think about physics being off in just one map. I kind of like the esthetics, but it feels off.