The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

One Small Change to RCPS

So many complaints about the Racoon City map, on both sides. I heard there was a rework coming? Not sure how much stock to put into that... .

Anyways.

I still don't like this map, for a lot of reasons. It's not as "Just away in a corner" bad as I first thought but it's still pretty bad as Killer. But for the most part I can mind-game and play around the loops, and while some loops are strong they are at least somewhat fair, or at least not over powered strong. There is one exception in my opinion though.

That one room off from the main foyer, that is split into two parts with the single vault in the middle of the central wall, I think it's maybe supposed to be an interview and observation room pair? Not sure. It's on the first floor, a gen can spawn in the 'closer' (to the exit gate) side. This room is the absolute worst part of the map as Killer. If a Survivor runs to this loop there is NOTHING you can do until that window is blocked. T3 Bloodlust isn't enough to catch people if they run it tight. If people run to this loop I just don't even bother.

If nothing else about this map is changed this loop need to be made weaker. Add in something in the 'far' room that makes it harder for a Survivor to get a fast vault at the window from the door or just outright remove the vault all together and make it a pallet. Sure it'll be a god pallet that has to be broken once dropped but once it's broken the loop goes from an infinite to slightly strong.

There is so much I hate about this map overall but that one loop just makes me want to not even bother playing the map at all and away in a corner.