When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Comprehensive List Of Nurse Bugs
Bug #1: Fail Blink Bug; common
Step 1: Charge a blink, release it, while mid-blink, hold to charge another blink
Step 2: Upon 'landing', there's a chance Nurse's hand drops and you get fatigued
Step 3: If you try to charge a 2nd blink until this bugged state is resolved, you will continue to fail charge
Step 4: Hold the 2nd charge through fatigue, then release when it's fully charged to resolve the bugged state
Bug #2: Lost Lunge Range; common
Step 1: Charge a blink, release it
Step 2: Lunging after a blink will sometimes fall short, losing you a lot of time
Bug #3: Hill Tile Pathing: guaranteed
Step 1: Charge a blink and release while aiming above the Hill tile
Step 2: Watch the janky zig-zag pathing through the Hill
Step 3: Arrive on the other side. This is mainly an issue because it's disorienting, causing you to lose the survivor
Note: Truthfully, I believe this is a janky solution to a bug that used to exist: Being unable to blink through the Hill
Bug #4: Hill Tile Floating after Blinking: uncommon
Step 1: Charge a blink just enough to leave you just off the Hill, release it
Step 2: Sometimes you will be placed floating above the ground, you will fall down afterwards though
Bug #5: Blinking Above The Basement: guaranteed
Step 1: Charge a blink slightly, attempt to the other side of an object above the basement
Step 2: Get teleported very far into the basement
Note: I believe this is because the bounding box of the basement is different from a 2nd story map because Midwhich and The Game don't have this issue
Bug #6: Lunging After Blinking: guaranteed
Step 1: Charge a blink, release it and aim to appear near a tree
Step 2: While walking at the tree, lunge
Step 3: Automatically slap the tree instead of curving off it
Note: While walking at a tree, lunge at it. You will slide off it, this allows you to curve around it to hit a survivor.
Bug #7: Aim Correction: common
Step 1: Have a survivor sit on the opposite side of a tree
Step 2: Blink after them near the tree, attempt to lunge around the tree
Step 3: Aim-correction automatically forces you to slap the tree
Note: This is because it forces your 'aim' to go too direct into the tree, which causes Bug #6
Bug #8: Blink Distance Loss: uncommon
Step 1: Charge a blink that goes through multiple objects, release
Step 2: Sometimes you won't go the full distance
Bug #9: Micro-Blink: rare
Step 1: Attempt to charge a first blink, sometimes you will be stopped and micro-blink
Bug #10: Aim Correction Spin: rare
Step 1: Charge a blink to follow a survivor, release it
Step 2: The survivor spins around you just after you land
Step 3: Attempt to lunge after them
Step 4: Aim Correction spins you around, losing you distance while causes the hit to not land
Bug #11: Fatigue Tech (Still) Exists: guaranteed (but hard to pull off)
Step 1: Charge a blink, release it
Step 2: Charge a 2nd blink, the split second before you fatigue, initiate a lunge
Step 3: Hit the survivor who rightfully outplayed you by running at you while you charge for too long
Bug #12: Pallet Logic: guaranteed (but random "effect")
Step 1: Blink near a pallet
Case 1: If you get 'stunned' before you're able to even lunge, you won't be stunned at all
Case 2: Sometimes you will be forced out of the blink to get stunned, then you will fatigue
Case 3: Sometimes you just won't be stunned after coming out of blink
Case 4: Sometimes you will get stunned mid-blink
Case 5: Sometimes you get stunned from behind the survivor after hitting them
Additional Information:
- Character played: Nurse vs any survivor
- Perks: N/A
- Map: Depends on the bug. Example: Hill Tile bug requires the map to spawn a Hill Tile
- Frequency: In the title of each individual bug