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Boon Totem Ideas

CashelP14
CashelP14 Member Posts: 5,564
edited December 2021 in Feedback and Suggestions

Perk Buffs:

Counterforce - You bless totems 20% faster.

Open Handed - Increases Boon totem ranges by 8m. Doesn't stack with other perks.

Perks like Resilience, Spine Chill, Leader etc should be updated to affect boon totems.

(Hopefully this would encourage a few people to use these perks with their boon totems, rather than some of the meta perks)

Perk Ideas:

Boon: Last Chance - If your hooked within the range of a boon totem you get a 3rd hook state that lasts 10 seconds.

Boon: Exhaust All Options - You recover exhaustion while running within totem range. You recover exhaustion at half the normal recovery.

Boon Totem Nerfs:

You start off the trial with 2 tokens. Everytime you bless a totem you lose a token. After using all your tokens, you cannot bless anymore totems.

(CoH in particular needs a nerf but I don't want to nerf it into the ground. I also like how boon totems encourage survivors to not sit on gens when they aren't in chase.)

Post edited by CashelP14 on

Comments

  • Veinslay
    Veinslay Member Posts: 1,959

    I've seen some bad ideas on these forums, but these are something else. I'm sure a dev will read this and think it sounds fun though

  • th3
    th3 Member Posts: 1,845

    I like the idea of perks affecting blessing speed such as counterforce and the others.

    Maybe reduce the range on boon totems to 16m to encourage open handed usage

  • Dino7281
    Dino7281 Member Posts: 3,294

    Perk: Exhaust All Options

    That would be so broken..

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Yeah. Break chase to stomp the totem or the survivor gets infinite dead hard. God help you if there's a few of them up on your map.

  • CashelP14
    CashelP14 Member Posts: 5,564

    It's meant to say Boon: Exhaust All Options. I personally don't see how it could be broken as a boon.

    If you use Sprint Burst or Dead Hard you'd need to loop around a Boon totem for 80 seconds for that perk to recover. So infinite dead hard is extremely extremely unlikely since you use it late into the chase. Plus you must stay near the totem.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I'd personally like the perk buffs to happen since it may encourage them to be used more.

    That's a fair enough idea but I don't imagine lowering the range to be enough of a nerf to make killers happy.

    I don't think killers would be happy because it then counters NOED. I don't mind the idea of only being able to bless a particular totem once.

  • Dino7281
    Dino7281 Member Posts: 3,294

    Combine it with SWF, midwitch offering (range everywhere) and Vigil (lower CD)

    I would see build something like, Vigil, fixated, Sprint Burst, Exhaust All Options

    Then someone just uses map item, so everyone can find own totem fast and enjoy endless hold W suffering.

  • Viamont
    Viamont Member Posts: 304

    1.- Whe dont need to have boons blessed faster than they are, 14 sconds its already a laguable amount, absolutly NO

    2.- Just as bad, totems already have a crazy range, specially on small maps with more than one floor, this would easy make boons cover ALL the small and medium maps and virtually all the big maps, absolutly NO

    3.-i dont know what you meen to afect the said perks...you meen boons that have the same efect? if thats the idea hell no..

    4.- survivors dont need more second chance perks than they already are, this would turn in to another crutch perk, as situational as it would be its just unecesary

    5.- absolutly NO, seriously this would be broken beyond belief, specially if it allows survivors to recover from exaustition while moving, people would just need to loop the killer at most 30 seconds or less (depending on the perk) and that would make chassing absolutly nightmarish and miserable for almost all killers save the highest ranked ones, again NO, absurdly broken

    6.-Quite honestly the only thing i can get behind your post, boons DO need a big nerf, being limited on uses per trial or have a cooldown after blessing a totem, still that would make most of your previously mentioned boons still overly strong and broken.

    CoH needs to have the healing bonus caped at +50% and healing shouldnt not go beyond +100% in any shape or form, i would go as far as to say that CoH should not allow self healing but give a bonus to be healed by others, making it a team based perk instead of a wolverine level of self healing

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Lotta killers don't care about noed. I don't care about noed and I don't care about hexes. They're too unreliable. I'd break totems all day if I could, they do nothing for me.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I think you can say this about every build run by swfs. Plus those games are too and far between.

    1. Bring a map offering
    2. Bring a build that is extremely good on that map
    3. Play the build and annoy the killer

    I think this more a problem with map offerings than the build. Killers can do a similar thing on certain maps.

    Personally I think the perk is fine outside of those scenarios.

    It would decrease it blessing time by 2.66 seconds in exchange for one less perk slot. So you will only have 2 slots to use the normal meta perks, rather than 3.

    Basically the thing as I said above. Open handed is normally 16m but I thought that was too much.

    Yes this means blessing faster. Just doesn't make sense that they don't work together. Same way they fixed DS to now deactivate while blessing. There's a word I can't think of that explains this better.

    Both ideas I think are fine. Last chance will be extremely rare when it will work. I think it would only be run in meme builds since it's not good enough to be meta. All Options would take 80 seconds at best to recover exhaustion which means you won't be getting Dead Hard twice in 1 chase and extremely unlikely you'd get Sprint Burst twice. It sounds as bad as Exponential but in theory it isn't.

    Personally think a cooldown isn't a great idea since I think it really won't effect the perk. I think a limited use or not blessing the same totem twice is better.

  • Dino7281
    Dino7281 Member Posts: 3,294

    What can killers do?

    I can think of mirror Myers, but that's kinda meme...

    I don't think it would be good, it would be kinda Head-on SWF level, or sabo SWF. It's just so annoying to deal with.

    but this one would actually be valid, where you can easily win that game. Headon / sabo SWF: you are just testing if that killer will leave or not...

  • Viamont
    Viamont Member Posts: 304

    No...almost all exaustition perks timer its 60/50/40 seconds, with yoru idea the high levels would take 20 seconds to recover...seriously, NO. This idea was brought by someone else and its just ridiculously busted, you could easily get 2 or even 3 deadhards midchase with that totem. The other one i give you that might be meme, but still doesnt take away the fact its another crutch perk that survivors dont need.

    It would actually afect them a lot, consider many people use boons mindlessly, any killer finding a survivor a few moments after they blessed the totem would put them on a lenghty cooldown wich would prevent them to just run away and put another one imediatly, on the other hand toug, i agree that toten/limited uses would be much better, if they survivor isnt smart it will blow away all its charges wich honestly would be a good thing, i might lean more towards limited uses than cooldown, but i tink whe can agree boons need a serious nerf

  • CashelP14
    CashelP14 Member Posts: 5,564

    I don't care about it either but a lot of killers do. If totems were broke when a boon totem was kicked, some people would complain it's a noed nerf.

    Mirror Myers is one. It's a meme but an extremely annoying one to face as survivor, especially in solo q.

    A few more are:

    • Oni - Bloody Glove indoor maps
    • Wraith - Silent Bell + indoor maps
    • Old Pig - Jigsaw Sketch + Tampered Timer + Big multi-storey map
    • Doctor - Giant heartbeat + The Game + skill check build (only irritates lower level players)

    There's plenty more I can't think of. I think bringing map offerings is the problem rather than the builds. I also think all those survivor meme builds you can win with if you don't commit to the build fully. Thing is in those games your not trying to win, your just trying to annoy the killer.

    You didn't read the perk description properly lol if someone recovers exhaustion at half the normal recovery speed then it takes twice as long. This means it'll take 80 seconds at tier 3 instead of 40.

    A cooldown I think just isn't good. A long cooldown is 2 minutes. So even though that's a long cooldown it still will allow you to bless totems probably 3/4 times a game. Even if you made it 5 minutes, that's still 2 boon totems a game, same as my tokens.

  • Viamont
    Viamont Member Posts: 304

    Ill give you that i didnt got what you meent, still this both a terrible idea and a dangerous one, certain areas have extremely safe pallets and structures, making them easy to loop a killer on, specially if its not a rush type one, this would just create a lose lose situation for the killer, be looped for a long time and give time to the survivor to recover its exaustition perk, lose a lot of time in said chase and lose preasure on the rest of the map or leave the area and try somewhere else leaving said survivor to do watever it wants.

    I cant get behind this ideas, the game should stay away as far as posible from any kind of perks that make exaustition easier in any way for the survivors, they dont need more crutches to abuse those perks