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I think the threat of DS during EGC makes me more likely to tunnel.
I usually try to alternate hooks when I'm ahead, and I don't like to camp or anything.
But I HATE HATE HATE that when I have a set of survivors who 99'd the door and I'm forced to tunnel after all gens are done for that 1st or 2nd kill after a bad game DS stunning me and giving a free escape.
I've noticed that AFTER that happens, I tend to just tunnel out players in the next game. If I didn't have to worry about DS after EGC, I probably would never tunnel.
As it is, even 2 hook tunneling is taking a big risk because if the survivor is disciplined, they'll save it for that full minute and use it to make a play if the team is ahead. That's usually only an issue if there's like 3 Mikaelas or Megs, but it comes up enough to notice.
I still really think they either need to make the gate like a totem, you either complete it or lose all progress, or DS shouldn't activate during EGC. Otherwise, get tunneled I guess because killers have to flush it out.
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Yeah, BT and DS are basically free escapes in the EGC. It sucks. I really only hardcore tunnel people if they BT bodyblock me earlier in the game, trying to prevent me from going for the unhooker. Then I hard tunnel them. If they have DS, they get tunneled out on their next hook or they have no free escape later. If they don't have DS, well it's an easy tunnel when they get unhooked next lol.
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Its sad how the game designed to tunnel.
- You want to keep chasing injured one down, because if you leave him, his Exhaustion will recover.
- You cant make spread out damage because if the one you're chasing success hiding somewhere, he can instantly healed up with Boon.
- You have to tunnel off hook to remove DS, so DS end game will not happen to you. I played fair as Trapper and able to do 5 hooks before 5 Gens done, constantly down with Noed, but then I ate 3 DS and all escape.
- And mostly, MMR either makes every survivors a weak link which you can freely tunnel with fear of BT,DS,DH because none of them have. Or makes every survivors good in chase, with (1) & (2) you should not break chase by any mean.
Im up for DS basekit, but should disable when the last Gen done.
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I agree. I'm fine giving the players an anti tunnel tool for free. Maybe a DS with a 3 sec stun and no scratch marks or something, but agree it shouldn't activate during EGC. BT maybe even the same.
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I think the game definitely needs some noticeable balance changes first before we consider the idea of a basekit DS.
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The second biggest problem the game has below the power of SWF is the relationship between Gen rush & Tunnel/Camping, which everyone complaining.
DS on both hooks & BT as basekit can totally hard punish Tunneler. Kindred basekit for Camper.
Then Survivors should spawn somewhere that they cant instantly jump into Gen/Totem instantly, and a second objective is really needed.
For the spawn, Killer has no idea where Survivors spawn. While 4 survivors can either spawn on 5 Gen/5 totem. It can be fixed that Survivors should spawn at 2 Gates (2 on each gate). Killer spawns 70m distance equal to both Gates, while able to see Gates' aura for 10sec. That way Killer knows where they should go, and force Survivors to be immersive in the beginning because they have 50% chance Killer comes directly to them.
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I'm not sure that sort of immersion is enough to balance things out. What stops Survivors (specifically SWF) from just spreading out anyways and hammering out separate gens? Most Killers will only be able to find and go after one anyways.
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DS and BT are both designed against tunneling, and if you're doing that even in endgame than survivors should be allowed to use their perks. They played with 3 perks the whole match, same with killers who played with 3 perks and they got to use their noed.
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Survivors didn't play with three perks. They played with four perks but pocketed the DS until the end. If there was no way to use DS until the end (like Adrenaline), you'd have a better point.
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I stand by what I said.
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And what you said doesn't work for the reason I said.
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don't care we can agree to disagree.
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If you want to follow faulty logic, you have every right to. Good day.
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I used to prevent this exact problem before DS got nerfed by tunneling for DS. Tunnel the survivor, down them and pick them up. If they DS then let them run off and heal. If they don't DS, drop them and leave them slugged.
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Please understand. I'm not a sweatlord by an means and the far majority of the time, I'm alternating hook states for survivors. Ya know, THEY way they seem to think killers SHOULD be playing anyways. Few few camps, usually only when I spot a chance to defend the hook. Not waiting for them to come to it and fight me for it. Fewer tunnels.
The point is that its a tall order to get kills that way, so I rely a lot on what happens during EGC. And DS activating after gates are open is just a reason for me NOT to play as above, and use the same tactics a lot of survivors take issue with.
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