Mega list of things that still need to be addressed

SaltyKiller
SaltyKiller Member Posts: 474
edited June 2018 in Feedback and Suggestions

Just going through the list. Post your own suggestions and I will add them here:

Fix multiple bad loop spots/too many pallets on the following maps:

Every Coldwind Farm map excluding Rotten Fields* , Blood Lodge (MASSIVE pallet land in the center of the map), Wretched Shop (main garage with a window and usually 3-4 pallets near windows), Gas Heaven (too many pallet loops tend to spawn in front of the gas station and the gas station needs at least 2 doors instead of 1 door and 2 windows), Wrecker's Yard (insufferable pallet loops around the center of the map circling the killer shack), Disturbed Ward (center building having too many safe pallets and vault spots), Haddonfield (too many windows on the bottom floor of houses, bad fence RNG can make loops extra obnoxious add more breaks in fences instead of vaults), Springwood (two-story house has too many windows on the first floor and really doesn't need a pallet on the second floor), and Shelter Woods (a few too many pallets, sometimes they spawn so closely that it's very easy for survivors to drop a pallet and instantly run to another safe pallet).

Fat shaming.

Bad totem spawns where the totems 9 times out of 10 (excluding maps like Lery's, the Swamp maps, Red Forest, and Gideon Meat Plant) will spawn either next to a gen, on top of a hill, or next to Survivors.

Balance when facing SWF groups. The Killer needs something to compensate when facing a coordinated team using microphones.

Hiding Killer perks and offerings when one Survivor has died. This is to prevent an SWF group from learning what the Killer has. Allow me to editorialize for a second: EASY solution, Survivors don't see Killer perks/add-ons until the match has ended.

Hatch standoff fix. Still waiting.

Fix/change for Decisive Strike. Still waiting for this.

A significant nerf to Sprint Burst.

Possible nerf to Self Care.

Fixing gen-tapping.

Slowing down gens so all 5 aren't instantly done in under 4 minutes. See: https://www.reddit.com/r/deadbydaylight/comments/82gp6h/marth88_survivor_experiment/

Survivor's being able to crash the game by repeatedly clicking on their flashlight using a macro.

Survivors being able to body block the Killer. Debatable.

Killers not being able to hook Survivors from any direction.

Killers are unable to see Survivor offerings BEFORE a match starts. If Killers know what offerings Survivors have BEFORE a match starts then they can better coordinate their offerings and hook and mist offerings will be used more by Killers.

Killers are unable to do anything during the recovery animation after attacking a Survivor. Note: devs have been talking about letting Killers vault, pick up downed Survivors, and grab Survivors off of Hooked Survivors during the recovery animation.

Remove instant heal from the medkit. I'm going to editorialize: it's stupid that Survivors get an instant heal and another Survivor can use it to instantly revive a downed Survivor. Just remove Instant Heal.

*All of the Coldwind Farms maps have -without question- the absolute worst loop spot in the game:

https://youtu.be/5ZqY3d4MluM?t=17m35s

Post edited by SaltyKiller on

Comments

  • Runiver
    Runiver Member Posts: 2,095

    Don't worry, the skin store is out soon and will fix all of your issues.

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  • Flimflam
    Flimflam Member Posts: 103
    edited June 2018

    That video is a good example of why past rank 15 killers are 90% nurse, huntress or billy. You either wholly or partially ignore game mechanics or you aren't viable, which is an embarrassing state for a game to be in, especially for this long.

    Post edited by Flimflam on
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  • Jack11803
    Jack11803 Member Posts: 3,930

    @SaltyKiller

    I’ll address what o either don’t agree with, or simply is ‘wrong’. 1) Not seeing the offerings, is because they’re secret, you’d know that if you played survivor, and went against a mori even once. 2) Bodynlocking will stay, devs have said so. Unless a complete game overhaul occurs, that’s changes EVERYTHING, it’s staying. For being an ultra rare, and instant heal add on is not that bad. It really isn’t. It means 2 people are off gens, and you can still immediately injure 1 guy; the imbalance isn’t the needle, but SWF and it’s comms with it and looping.

    Lastly... rotten fields is a trash map, any killer who has eyes can see anything in the corn. I snipe with hillybilly and huntress constantly, it needs actual obstacles besides corn so hiding is possible DURING a chase. Currentally only way to hide in corn, is not be in a chase, and just sit still while praying.

  • Steebear
    Steebear Member Posts: 105

    @only1biggs said:
    That video was a great example of what not to do as a killer.

    Could have just walked away and found someone else instead of messing around at the tree.
    Lost Feng Min after hitting her.
    Picked up facing outwards when 2 people had flashlights and he knew about them.
    Instead of picking up, knew two were close and didn't slug and hit more or get more survivors down (1-3).

    Those survivors were dumb and should have been dealt with accordingly.

    Yes to all the above and he still comfortably got a 2k

  • Sleepy
    Sleepy Member Posts: 107

    You're wasting your time telling people that survivors are OP.

    People here and devs don't care it seems.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Steebear said:

    @only1biggs said:
    That video was a great example of what not to do as a killer.

    Could have just walked away and found someone else instead of messing around at the tree.
    Lost Feng Min after hitting her.
    Picked up facing outwards when 2 people had flashlights and he knew about them.
    Instead of picking up, knew two were close and didn't slug and hit more or get more survivors down (1-3).

    Those survivors were dumb and should have been dealt with accordingly.

    Yes to all the above and he still comfortably got a 2k

    2k is a loss in my book, but then I'm a "4k or No k" kinda guy. He should have 4 killed comfortably was my point but he made a bunch of mistakes and then the video is used as "proof" of killers having a bad time.