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CoH is the most boring, unhealthy and stupid thing since Old Undying

just_one_player
just_one_player Member Posts: 148
edited December 2021 in Feedback and Suggestions

No matter how many times you take damage a survivor, there will always be a damn boon that provides quick healing.

The Dev who created this perk should take the game a little more seriously, since PTB was already clear how unbalanced it would be in a scenario with 3-4 players using it.

Comments

  • GannTM
    GannTM Member Posts: 10,894

    Yeah it’s pretty busted. I don’t think it being a boon totem specifically makes it OP considering Shadowstep and Exponential are fine perks but it seems like they went a little overboard designing Circle.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,110

    Ngl, after all this now I kinda wish I was around for the days of old undying just so I could effectively compare the two, but I basically started playing right after it got nerfed.

    But yeah, COH is busted.

  • just_one_player
    just_one_player Member Posts: 148

    On killers like Freddy and Blight, the build ruin + old undying + tinkerer was insane, sometimes the first gen only was finished after five totems. It was the time when many survivors used pink maps as a precaution.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    i didn't quite realize how ######### absurd coh is until i had a match with it as survivor, healing speeds are already a massive pain to deal with and that perk has made it so much worse

  • RepostRiposte
    RepostRiposte Member Posts: 793
    edited December 2021

    As an oldfrog killer... I hate Shadowstep way more

    Random disappearance of scratchmarks because they happened to be chased into a certain area of the map is dumb and introduces too much randomness for my liking

    They can heal in 2 seconds all they want, just stop messing with the basic chase and tracking mechanics