Survive As Long As You Can - Game Mode
Hello!
So I've been thinking about another game mode, cause it's basically just one, either you are the killer or survivor.
Then it dawned on me that it would be fun if there were no escape. Yeah, might sound unfair, but tweaking the gameplay so that killers can no longer climb. No survivor revealing perks etc. It would make the game phase slower, and potentially creepier. Yes, the killers needs to have less abilities when it comes to perks. However, for the sake of the exitement and thrill, the Terror zone should be removed as well. In a gameplay like this, the survivors would still have visual advantage as they are in 3rd person mode. Ranked or not, surviving for 5 minutes, 10 minutes, 30 minutes or even more should be rewarding. Survivors should still be able to save eachother from hooks, but once they've been hurt, they stay hurt until they are dead, so the killer can get hints by sound. It's not meant to last forever after all. But if a hurt player was near another player that isn't hurt, that player could silence the hurt player, so it doesn't make sound by interacting with that hurt player, and gives the player a skill check. Or let the hurt player sit on the back of the other player, so they can move, but not hide inside anything. And then leave the skill check to the hurt player. There are a lot of ways to do this, or not. But the survivors should be getting skill checks from something. Also, failed skill check penalties shouldn't be as harsh as revealing their location, but rather revealing the sound it makes within a realistic range. As for example, if a player were able to heal another, and fails on the skill check, and the hurt player screams, it should be only heard by the killer, if the killer is within a range og maybe 15 to 25 meters.
I am a quite new player, with just over 30 hours of gameplay, mostly as a killer. But I do enjoy playing as survivor as well. Even on the bad days where I get killed over and over. It's a reminder that the killer is after all the protagonist of this nightmare and the main plot, and should be feared. And that is a good thing. Gives the game replay value.
Think of it as a hardcore mode with more realism.
I also think for the sake of imersiveness that the survivors should have a separate turn speed for the character rather than the center of wiew point, cause of the fact that this game is balanced, and there should be a limit to how a survivor is able to dodge an attack. This could of course also be fixed with higher Auto-aim sensitivity. I have experienced and seen videos where survivors working together is literally troling the killer, and to me, that is very frustrating when playing as killer. As someone looking at this, it's also emersive breaking, and maybe even game breaking, as sometimes, the killer ends up chasing someone forever, and that kills the respect survivors have for the killer, and also kills the atmosphere.
I'd even recommend doing this for the current game mode, and personally, I'd recommend the higher auto-aim sensitivity. As even I wouldn't like the feel of how a character turns slower than I turn the wiew point.
Just putting out my ideas, and hope to see other ideas from people regarding this wish as well.