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Sound bug Nemesis
Nemesis' foottsteps or hitting sound are bugged you can hear them at random times throught out the match.
Comments
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Yea same here.
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Can confirm. I think the sound plays when he used his tentacle and it goes back into his body.
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Also can confirm. Every time he uses the tentacle (whether or not it hits) it plays a heavy 'thud' SFX for all players. Dunno why.
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I'm not sure it's his footsteps - I think it's when he either M1s or uses the tentacle. One of these cues is mapwide, but it's hard to tell which (since if you're close enough to tell what he's doing, you can hear the audio normally.)
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Yes, just had that. Randomly hearing "tock" sounds.
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Had a match on ps4 tonight, both myself and swf teammate were hearing random thuds. Was like the thud sound he makes when he punches something but like nonstop. Heard them more frequently when I was in a snowman moving about the map than when I was outside.
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I also constantly hear the thud hit sound no matter the distance and it super loud even though my game is at 15% volume.
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I've noticed when playing as Nemesis, you'll hear random crates opening as well. Like someone is near by opening the Vaccine Boxes.
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It is so irritating I actualy DCed because of this. It seems that is heard around the map when he uses his tentacle.
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Well yes that is also a bug. the supply crates open when you come near them even tho the vaccine is already out and has been used by the survivors. It's not when they are near it's when the killer is near cuz as survivor playing against Nemesis you don't have that bug. If you know what i mean
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yeah it's when he pulls in his tentacle back into his arm. When you play Nemesis you hear that sound too. But when i remember that sound is not normally played when he does his tentacle back into his arm so idk how or what that bugged caused to happend but yeah it did
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Apperently they have fixed the bug in the PTB
- Fixed an issue that caused the end of the Nemesis tentacle cooldown audio to play on Survivor side.
so that's good to hear i will be testing this
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