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Changes and killer idea

pizzavessel15
pizzavessel15 Member Posts: 534
edited December 2021 in Feedback and Suggestions

Note: these are purely my ideas and I do NOT expect bhvr to think about this at all.

-CHANGES-

dead hard = you have a 1 second delay so you cannot dead hard and immediately vault or drop the pallet. (There isn't much a killer can do unless they're a ranged killer if the survivor dead Hards to a pallet or window.)

hold w meta = the harsh change would just to add a sprint bar but again that's too harsh. I say after running for maybe 10 (or more) seconds the survivor slowly drops to 75% speed. to balance that out bloodlust will be removed from killer (this isn't a good change, yes. but there has to be another change to the w meta because reduced map size won't do a lot towards it.)

killer hitboxes = made a bit smaller because survivors can bear hug a wall or obstacle and can slide off, but the killer can bump into something or get stuck by the littlest stuff (this is a personal change. the hitboxes are fine as it is)

maps = big maps get reworked to be smaller *cough cough Haddonfield*

remove sbmm (half the community hates it)

improve the hit validation (so survivors don't explode into blood)

fix the stretch res issue

-KILLER IDEA-

killer name: the hunter

the hunter is a creature that can climb walls, ceilings, or trees and while doing so gains the undetectable status effect.

while on something he can lunge from place to place or lunge at a survivor.

when the survivor goes underneath him, they will begin to hear low growls depending on where they are under him. if they stay there for long, they will become exposed, and the hunter can lunge onto the survivor downing them instantly.

his passive ability is speed. after maybe 60 seconds he can get on all 4s and crawl/attack at extreme speed. attacking will automatically get him out of this state and it has to recharge again

Post edited by Rizzo on

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