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m2 power limitaion makes no sense
For example, Pyramid head walks straight only and the dpi is heavily restricted when holding m2, also the special attack will be stopped by the smallest slope and do nothing. This situation is taking the "gambling mindgame" out of the chase.
None of the above makes any sense, the charge time is already long enough for survivors to know the Punishment of the Damned is coming. All the limitation just make pyramind head hard to land special attack and no fun to play.
Nemisis and deathslinger are having the same problem. Nemisis can't look up or below when holding m2, and deathslinger limit the dpi when ADS. It's just very weird that you can't asjust the sensitivity like literally every other game.
Comments
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The Devs explicitly made some killer powers control badly. Like, "your thing is hard to use and fights against you every step of the way" bad. It's like that Wimp Lo joke from Kung Pow: Enter The Fist - "We purposely trained him wrong, as a joke."
As far as I can figure it, they see "the power feels bad to use and is extremely hard to compensate for terrible controls" as part of the intended gameplay. Like, it's not enough to play the game, you also have to deal with a totally different control scheme just to use your power (but only for SOME killers)
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