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Afterpiece Antidote rework idea

Currently most people don't use the afterpiece antidote when playing as The Clown. This is due to the reason that it not only decreases your ammo pool available for the Afterpiece Tonic before reloading, it also speeds survivors and takes too long to reasonably use in a chase or sometimes, even just for mobility. Here are the changes I would make to the Antidote to make it more effective:

1- AMMO POOL: The Afterpiece Antidote now has a separate ammo pool (2 bottles) from the Afterpiece Tonic.

2- SHATTERING: While the Antidote is selected, holding the power button will make The Clown hold the bottle in front of himself with his knife on the side of the bottle. Releasing will shatter the bottle, allowing The Clown to immediately inhale its contents without leaving a cloud behind. This gives the clown a 10% haste effect for 5 seconds.

NOTE: On initial release of the Antidote, it was meant to be a lure to try and cause unknowing survivors to run into unsafe areas, not specifically to speed up The Clown. While this is a cool idea in theory, I've had the realization that any survivor knowing enough to know what the Afterpiece Antidote does will also know better than to run into an unknown area, making the "Lure" idea utterly useless. Because of this I changed the function, but that also requires changes to addons which effect survivor invigoration and ammo pools, as well as those which effect the now nonexistent cloud of the Afterpiece Antidote.

3- ADDONS:

VHS PORN- Now a Rare addon. Intoxicated survivors have their vision blurred for an extra 5 seconds.

STICKY SODA BOTTLE- grants The Clown 1 extra bottle of both Afterpiece Tonic and Antidote.

SPIRIT OF HARTSHORN- The Clown is Undetectable while Invigorated.

CIGAR BOX- The Clown sees the auras of all survivors within 16 meters while invigorated.

CHEAP GIN BOTTLE- Grants The Clown 2 extra bottles of both the Afterpiece Tonic and Antidote.

TATOO'S MIDDLE FINGER- Reveals the auras of intoxicated survivors to all players. The Afterpiece Tonic grants +10 extra haste, and is decreased to a maximum ammo pool of 1.

Comments

  • Ssajbambusa
    Ssajbambusa Member Posts: 496

    If they don't use it, it's their choice. Throw the aura reading addon and maybe the duration and orange bottles are broken as #########, not to mention the budget agitation and other little tricks you can do at loops.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Honestly, I'd probably use it properly if it didn't chew through my slowing bottle ammo.

  • dugman
    dugman Member Posts: 9,714

    I think just making the yellow bottle ammo separate from the pink bottle ammo might be a good buff to try. It would allow you to more freely throw a yellow on one end of a dropped pallet and a pink on the other and be able to catch the survivor if they stay at the loop.

    Either way, my general thinking personally is Clown could use a slight buff to his base kit in some form still, but also along with that his Pinky probably needs a nerf or revamp. That particular add-on is just too powerful, it’s simply not that hard to hit survivors with bottles to get an instant Exposed down. It’s so objectively better than every other Clown add-on it’s kind of crazy. (And to preemptively reply, no, red add-ons aren’t usually intended to be “the best add-ons”, a lot of them give a powerful effect but with a difficult to meet condition or with a handicap. Meyers’ Tombstone lets him kill survivors but greatly increases the stalk time, for example, or Blight gets instant downs but only if all the tokens are spent, or Pinhead gets free injuries at the cost of some chains, etc. Pinky is along those lines, powerful effect but it’s supposed to be tricky to do.)