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Buff Plunderer's Instinct and Slippery Meat etc.

Plsfix369
Plsfix369 Member Posts: 566
edited December 2021 in Feedback and Suggestions

I've been playing my meme build left behind survivor, since last week i have come to terms of how bad it is, but somehow i've gotten some cool clutches with it and for what its worth i enjoyed it, mostly cause soloq baby survivors are so common every match that i don't seem to be having fun trying to open the gates.

The build is Slippery Meat, Windows of Opportunity, Plunderer's Instinct and Left Behind.

The value i got from running this perks are so heavily tilted and RNG based that they don't seem to produce any relevant purpose other than memeing, that is to say they suck most of the time.

I suggest a few buffs if possible.

Slippery meat should give you an additional 11% chance of escaping the hook but limiting the chances of escaping down to only 4 chances, i think it should not be an easier way of unhooking yourself or be a better Deliverance, but atleast for the perk slot it costs give it a higher percent chance of escaping the hook so it wouldn't be labeled trash.

Plunderer's instincts should prevent you from dropping your item when hit with franklin's demise, a little bit weak but its optimal when running a chest build and is probably viable with some competitive teamwork. its quite fun to just bring back something with this build. (shouldn't apply to Cenobite's Box)

Also Left behind should be buffed, allowing you to reopen the hatch if closed then it deactivates or gives you a high chance of spawning a key in a chest somewhere in the map.

I see potential in this perks that if buffed can be a great value towards both Solo Q and SWF experience.

Comments

  • Smuk
    Smuk Member Posts: 735
    edited December 2021

    no

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Left behind buff sounds unfun

    Plunders buff is fine but it should only be you don't drop the item from franklins on injure but still drop it on down so its a middleground between the two perks

    And the luck increase to 60% from slippery meat just sounds unfun, it shouldn't become more consistent and the point of the more attempts with less luck rather than less attempts with higher odds is so luck offerings are more effective so it doesn't need to change

  • Smuk
    Smuk Member Posts: 735

    Why adding sucha nerf to franklins.

    Slapping somebody with medkit. Another 2nd chance to add?


    You have chests aura revealed. Go try ur luck there,

    maybe it wont be iri map or key

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Well its only in the specific case when the survivor has plunders so I think it would be fine

  • anarchy753
    anarchy753 Member Posts: 4,212

    There is no good logic in adding a specific effect to a perk that ONLY interacts with a single other perk to make it not work.

    There's no reason Plunderer's should invalidate Franklin's as a perk. It already gives you a decent effect, and this would just make a killer perk entirely not function against you. It's not counterplay, it's not limited and doesn't require any interaction on your behalf, it's just "your perk does nothing!"