Flip Flop
The text: "You have an uncanny ability to escape the inevitable.
While in the Dying State, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer"
Sorry but, given this description you CAN NEVER reach the cap (50%) because if you are 100% of recovering you will reach it BUT you are not dying anymore.
Wouldn't be better if 60% of your recovery is converted to a maximum of 35/40/45%?
At least you will have a cap that make sense and a perk more useful in situation where the killer is not leaving you on the ground for just 10 seconds.
Comments
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I'd rather see it be brought up to one-to-one conversation with the same cap- IE, instead of reaching 50% recovery and that translating to 25% wiggle, reaching 50% recovery would translate to 50% wiggle but can't go any higher.
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I'm torn on this. I think in a vacuum this would be an excellent change because it would take the perk from extremely niche and only worthwhile when you get slugged to max recovery to something that may actually have an impact on a more regular basis.
However other perks do need to be considered, and this would mean that without any form of recovery speed boost like Unbreakable or Exponential, it would only take 8 seconds to trigger Power Struggle. It would mean all you'd have to do is go down near a pallet and the killer basically cannot take even a few seconds to check that there isn't a survivor right next to you waiting to pallet stun, or picking you up will free you regardless.
I want Flip Flop to be more viable, but due to the existence of Power Struggle, a flat faster gain in wiggle progress would make it far too easy to abuse, especially in SWF.
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That is a concern, but I don't think it'd be that big of a deal? And frankly, I'd kinda rather see way more survivors running Flip-Flop + Power Struggle over their current loadouts, even if that means I'd have to respect pallet pickups way, way, way more.
I think that it would be worth testing just as is, but if it does end up being too oppressive, I think incurring a slight debuff to recovery speed wouldn't be the worst change in the world. Even without that, though- unless you're on the Game, there's a pretty limited amount of pallets on the map, and every Power Struggle is a pallet that can't be used in chase later.
Still, it is a concern, so it'd be worth testing.
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I just think it wouldn't see any more use than it already does as a perk that stands on its own, it would only get seen in bully setups where you'd spend the whole match unable to pick anyone up because you either get pallet stunned by someone else, or pallet stunned by the downed person.
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- I'd rather see it be brought up to one-to-one conversation with the same cap- IE, instead of reaching 50% recovery and that translating to 25% wiggle, reaching 50% recovery would translate to 50% wiggle but can't go any higher.
I agree BUT think they will never do it. Even when you propose minor buffs you have strong resistance from people that struggle to find the incredible odd combo saying that, making that change, everyone will run that combo of 3 perks.
This is the reason why i proposed moving it from 50% conversion rate to 60%. And it is exactly what happened in this discussion!
- However other perks do need to be considered, and this would mean that without any form of recovery speed boost like Unbreakable or Exponential, it would only take 8 seconds to trigger Power Struggle. It would mean all you'd have to do is go down near a pallet and the killer basically cannot take even a few seconds to check that there isn't a survivor right next to you waiting to pallet stun, or picking you up will free you regardless.
I think a build like Flip flop (reworked), UB, power struggle and exponential will still be way less viable then the classic UB,DS,BT, DH. Even if you allow that person to carry Boil over as fifth perk!
It will work only if you are downed in the totem area and if the killer do not snuff the totem and if the killer cross a pallet in the while or decide to carry you to a very far hook (that probably will be out of the area of the totem).
- I just think it wouldn't see any more use than it already does as a perk that stands on its own, it would only get seen in bully setups where you'd spend the whole match unable to pick anyone up because you either get pallet stunned by someone else, or pallet stunned by the downed person.
Well, if you are a killer you ALREADY avoid to cross pallets while you carry a survivor! As i said it is incredible how every absolutely minor buff on perks NEVER USED is always perceived as the end of the world!
NOONE is suggesting to kick this modification in the game from tomorrow, IT IS OBVIOUS that should be tested before.
BUT the perk as it is now is not viable, if the test will show 100% is too much then maybe 70% or 80%?
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