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An unpopular idea

DragoonSanddune01
DragoonSanddune01 Member Posts: 48
edited December 2021 in Feedback and Suggestions

Wouldnt it be neat if each map could grant killer a unique perk when playing on it.

For instance on swamp. give killer lower terror radius but make them have active camo that activate when your not in a chase with delay of 3 second entering it.

For The school yard that has 3 floors ... killers can use specialized locker portal to navigate between floors.

RPD station ... have little gates that holds zombie out to enable killer to let them in and they wander around the halls depend on how many gen were done its 2 + 1 per gen done with a max of 5 zombie .... all they do is make you bleed. ( and being a body blocker nussiance for killer and suriviors)

These were just some example ... maybe on cornfield ... killer can invoke onto scarecrow to place a looming blind onto them creating a terror onto them in a radius ... in other word just things that make map a little more fun to be on as killer that is. and more Tension onto suriviors

Comments

  • CluelessWanderer
    CluelessWanderer Member Posts: 939

    That stuff would be so OP the survivors might as well spawn hooked lol

  • Marc_123
    Marc_123 Member Posts: 3,702

    Could be nice - same basic idea that each survivor has a special benefit.

  • Marigoria
    Marigoria Member Posts: 6,090

    People give that idea like we dont already see a lot of claudettes, neas and megs.

    Give survivors specific things and some characters will never be played.

  • Adjatha
    Adjatha Member Posts: 1,814

    Games should be more dynamic, so I do like this idea in its essential concept. The exact nature of each stage's effects would have to be played around with, but having the stages be part of the threat would be an interesting concept.

    Though, I'd rather the killer themselves warp the core gameplay elements through passive effects. Ideas like Freddy's "put you to sleep," or Nemesis' "wandering zombies," or Pinhead's "find the box" are all good examples that ought to be baked into every killer. The survivor play experience should not be identical when facing different killers. Variety is a good thing! Giving survivors different tasks, challenges, and interactions; these are all good things and help to keep the game fresh from one match to the next.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    This game is barely holding together as it is. We can't even have more than two zombies right now because it causes performance issues.

  • Marc_123
    Marc_123 Member Posts: 3,702

    Thats right, in loudness they are already different. But afaik Ace is the quietest.

    And we probably won´t get anything more than that.

  • DragoonSanddune01
    DragoonSanddune01 Member Posts: 48

    nah its Ue4 they can have more then 2 zombie Reiko , its not a performance issue. Look at Conan exiles they have a giant ass map with 10000 more things dont sell yourself short.