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why is alchemist ring still in the game lol
^^
Comments
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Good question 🤔
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it funny addon
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Because it canonically shows that blight is married to Oni
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I don't know much about Blight addons, but what's wrong with Alchemist's Ring?
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If you hit a survivor during your rush you instantly get all your rush tokens back
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That's true actually, I was the bridesmaid-man
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Oh. Yeah that seems kind of too strong.
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Probably not enough people using it therefore Data shows its ok
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Im not saying it healthy for the game but a blight with alch ring has the similar counterplay to one without it. You learn how they play then counterplay to that. So if a blight loves to use his power you pre drop the pallet so he can't get any ring value and if he just walks up to the loop and plays it as a regular m1 until he breaks the pallet to use rush then greed the hell out of it cause it will take much more time than if he were to break pallet, rush, regen all tokens, rush again. Or you could just.... use strong loops against him like main buildings and T/L's.
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Stats say the Add-on is okay
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my guy you can not convince me when u put t l's under the strong loops category especially against blight
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I mean knowing how to run it correctly then it is strong against blight. Depends on the blight though. Since most blights are usually average the best they can do is hug which is easy to counter if you know what to look for.
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LT's are kinda strong against most Blight's tho.
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Because some killer add-ons should be allowed to be strong, especially if they're pink and purple rarity. If you went down quick to Blight with Alchemist's Ring, you'd go down to Blight without it. His rushes can be dead angled, just like with Oni or Hillbilly. It's just more convenient for him not having to wait for a massive cooldown (in the grand scheme of things) for simply using his ability before he can use it again. Killer add-ons are supposed to improve their power, aren't they?
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The thing is, predropping Pallets can remove those ressources pretty fast. Especially if you have to drop it during the second or third Rush, those do replenish quite fast.
And while "not getting hit in the first place" is the best, "getting hit after as many Rushes as possible" is the second best. If I manage to dodge 3 Lethal Rushes and only get hit by the last one, I basically did the second best thing (making him use as many Rushes as possible). But Alchemist Ring removes this, because you dont have the luxury of a few seconds until he can rush again and also the Speedboost you got because of the hit is meaningless.
So, no idea why the Devs keep this Add On (and his Speed Add Ons) in the game. At least the Alchemist Ring should be a clear case for anyone who is not either clueless or biased. Even Blight-players know how busted this Add On is, since many of them used them when Add On-Changes were announced for a Mid Chapter Patch a few months ago (which only turned out to be Buffs to some of his Add Ons).
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It's a good add on. I love it
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What's wrong with it?
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One of the most broken add ons in the game. And they all ran it.
Giving back all the tokens after a rush hit? C mon.
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Sarcasm?
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Sarcasm? No, just normal answer.
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Get to a pallet? 360? Dead hard? These are just some ideas
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I don't follow. And I don't want to.
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I'm tired. Here's an up vote.
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I main blight and love that he is strong but alchemist ring is so busted its not even fun at that point
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The thing is a add on should improve your power and the more rare it is the stronger it should be so what add-ons should he have since ring and speed add-ons are hatet by the survivors his power don't leaves much room for different add-ons
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10 seconds isn’t massive. For reference legion takes 20, spirit takes 15 and demo teleport takes 10. You’re going to go down to a ring blight much faster in a lot of cases because he can instantly rush after the cooldown is over.
Add ons are supposed to improve and or change a power. The ring removes something blight needs to be balanced
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Blight is just over rated killer.
Alchemist ring is not OP at all. As previous posts say. Prethrow pallet or let him miss rush = tokens have to regen.
1) Playing against blight. If he rushes you in open field, you start to wiggle and try to 360 or swap side he is looking at. At the end that flick depends on mind game roullete.
2) If you try to loop around cars or any smaller loop. It is simple. Once blight starts humping car/going to look down it is clearly in hug techs so he will slide. Instead of standing still and reward him with a hit, take 1-2 meter AWAY from car or loop and he will miss the flick, becouse he expects you to continue clipping
3) Same logic as 2) goes for LT.
4) In most gyms blight loves to thing: Pinball to slap you at window and likes being carpenter to clear out pallets
Pallet vacuum is called for a reason. Blight will always prioritise destroying pallet instead hitting you in mid vault. Therefore he has to have his FOV almost 90 degree vs pallet.
Blighted crow is definetly more broken then alchemist ring.
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If someone not good enough at blight to outplay l t's then realistically their opinion on balance shouldn't be considered
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its by far the strongest addon in the game on one of the already strongest killers
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the day that BHVR stops relying on statistics is the day the world ends i swear to god
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why do you need to respond to that guy constantly acting high and mighty above them? its incredibly cringe
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i assume 90% of the time you are shift w
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Thank God they'll never stop then
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i main blight? i have 7k rush hits?
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Great! Then apperantly you are godlike and nobody can’t dodge your rush
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i mean ofc they can but that is the small minority it doesnt change the fact that alch ring is op like im genuinely confused as to what your argument is
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That the day will come when people will learn how to counter blight, and alchemist ring wont have any great impact on the chases.
But right…its easier to nerf rather then learn how to mindgame against blight
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yeah you can counter a blight that plays without using unintended techs easily the thing is thats not how good blights play i dont have a problem with a bad blight using alch ring doesnt mean in blight current form its not op
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So killers being weaker is them being balanced?
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Would it still be viable if the Rush Hits drastically increased Rush Token recovery time without being instant?
Same idea, but potentially less opressive?
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Because pig is not nerfed enough yet.
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Alchemist Ring is okay, but Pinhead was just far too broken to remain the way he was for the 2 months he was released for and had to be nerfed.
Yup, that's balance for you.
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tbf alchemists ring is only good for map pressure but in a 1v1 chase it isnt as broken as ppl claim it to be. No one says you have to run in a straight line and build distance after a hit... especially not against a blight, instead of your typical hold w maybe use your brain and run behind good and big tiles or obstacles so the blight cant make much use of his rush.
Maybe start trying to adept instead of complain.
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Eh, dunno.
They just, make it and hope it works.
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pinhead??? nah bro pinhead is mid tier the only strong thing pinhead had was fang and that got nerfed . he is boring to go against for most people but hes just middle of the road in strength
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dude why are you being so condescending lol im not even talking from a survivor perspective im literally a blight main with over 7k rush hits which im pretty sure puts me in the top 400 globally so you can come down off of your high horse my guy your not impressing anyone
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agreed just delete pig at this point to op
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They have tweaked other Blight add-ons since his release, so they must have determined that Alchemists' Ring wasn't that bad in the data when they were doing a balance pass on him last year.
Personally I have no opinion on it one way or another since there's no public match data to go by, it's all anecdotal how good it may or may not be and I don't play Blight often enough to be that consistent hitting with his Lethal Rushes. 🤷♂️ It does strike me as an add-on that is highly skill dependent in that if you can't really reliably hit Lethal Rushes you're not getting nearly as much value out of it, but if you do hit them it's like have an always ready catch up mechanism after every hit which I am not surprised Blight mains find really, really useful.
Really objectively the only way to tell for sure if it's too powerful is compare a bunch of matches of highly rated Blights who use it versus high rated Blights who don't and see what the impact is on the kill rates. It's questions like this when I wish we had better access to game match statistics, I'd be really curious to see how it breaks out.
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neither are you, anyway. I also saw that the message came across differently than I actually meant it, in that case sry about that. But still it is weird to call the ring "too strong" then with your experience. Every Blight main I know shares exactly that opinion I just gave.
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When did I say that?
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