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Make “Ruin” basekit? Not actually Ruin % though.

WaveyTrey
WaveyTrey Member Posts: 652
edited December 2021 in Feedback and Suggestions

50-75% regression whenever a survivor isn’t on a gen. Then Ruin makes it 100%, 150%, and then 200%. Basically amplifying the natural regression. Like a real curse would do. Players would still destroy Ruin because 200% is much worse than 50-75%.

How would that affect the gen perks? Killers are only able to damage gens if they equip a perk that allows them to “Booby Trap” a regressing generator in some way.

PGTW: After hooking a survivor you can damage a generator within 45 seconds. This highlights it yellow for 30 seconds. Any survivor touching the affected gen makes it explode. The survivor that touched the generator screams, revealing their location. The affected generator loses an additional 25% repair progress”.

ToT: Damaging a regressing generator causes the effect.

Eruption: Damaging a regressing generator causes the effect.

Overcharge: Damaging a regressing generator places a difficult skill check on the generator. The skillcheck success zone decreases in size by 10% for every 20% of generator progress up to a maximum of 40% (80% done).

Even though Entity blocking moves might be counterintuitive they aren’t. Because sometimes the killers cannot stop survivors from doing gens while carrying, chasing, hooking. Etc. So freezing a gen no matter what ensures that survivors can’t work on it until a killer goes back to push survivors off it. Survivors could then use that to their advantage too if one right.

Comments

  • anarchy753
    anarchy753 Member Posts: 4,212

    "Like a real curse would do."

    What?

  • tenoresax
    tenoresax Member Posts: 797

    Nope

  • The_Medicine_Man
    The_Medicine_Man Member Posts: 65

    It would be good to see how that would work on the ptb.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    The game is currently balanced. Adding something like this would be a massive nerf to survivors and skew the game massively in the favor of Killers.

    Ruin has to be destroyed for certain killers on certain maps or survivors have no chance of winning. Nurse, Blight, Billy, Spirit and Wraith on Coal Tower or other small maps would be insta-wins with undestroyable Ruin.

  • The_Medicine_Man
    The_Medicine_Man Member Posts: 65

    This is why I suggest they try it on the PTB first. If it's THAT big of a nerf then they won't put it on the live servers. But saying that the game is "balanced", lol.

  • dugman
    dugman Member Posts: 9,713

    To clarify, the game might be roughly balanced, we don’t actually have much public data one way or another. I do think a lot of complaints about gen speed stem from a faulty expectation that the Exits should only be open in 50% of the matches when really most of the time the devs want some people escaping so the doors have to be open most of the time. But hypothetically it’s certainly possible that the gens are still a little too fast in matches between equally skilled above average players even when you take that into account, we have no way of knowing for sure. 🤷‍♂️

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited December 2021


    Sigh…

    I was into all manner of occult stuff in my teens. Magic/miracles defy all reason because it’s knowledge of “extra dimensions”, and humans have no natural access to that as we’re physically here in this dimension. In DBD case The Entity performs impossible feats because it’s a shapeless, inter-dimensional intelligence that’s been around since forever. Anyone pulled into it’s domain is affected gets powers too. Survivors get aura reading. Killers are turned into monsters. Only “some” humans are attuned to extra dimensions. Like the witchy girl they added. “Curses” affect what’s already natural. Typically by making something worse, or by taking it away…Unless a curse had built up power over a long time like Devour Hope.

    Curses are just negative energy/psyche. Someone you loved hurt your feelings by saying awful things and that ruined your day at work. Someone did something to you psychologically, and it lead to depression. THAT my pal, is the curse… Some words are called “Curse” words. Even South Park has an episode about it. Some words have negative energy/feedback. Especially to a person when someone saying them are filled with spite or animosity.

    A theoretical “death” curse would cause you to die faster. Life exists to die. Your natural state of living accelerates, but it’ll never outright kill you from the start.

    A blind curse takes your natural ability to see things. Since we can naturally lose our senses by going blind, or deaf.

    With the natural “law” of curses giving realism to a game… The gens would regress on their own naturally, and Hex: Ruin makes regression worse. A curse wouldn’t ever make a generator magically regress on it’s own unless it already did that. We see The Entity stopping gen progress for both sides. The devs skewered Ruin because survivor mains complain too much.

    Post edited by WaveyTrey on
  • RakimSockem
    RakimSockem Member Posts: 1,998

    To paraphrase:

    I want easy mode for killers and unwinnable survivor games

  • BigSwanginRatnuts
    BigSwanginRatnuts Member Posts: 25

    Massive nerf. Gen speeds are bad but not THAT bad. You're swinging a bat at balance, completely reworking regression and Gen kicking.

    Survivors should just repair slower individually. Makes 0 sense that the fastest way to do the gens is also the safest, splitting up and working on multiple gens. Lower repair speed baseline, and change the -15% per additional survivor on a Gen to +15%. Gen rushing should require survivors to push the same gen, not scatter all over the map and work on em individually.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Base regression should be ruin speeds tbh

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited December 2021

    Survivor is easy mode. What are you going on about. I play both sides… Lol…

    Good survivors do gens and leave in less than 5 minutes. This isn’t fun for killers. So they tunnel/camp all the time, or when it’s most convenient. As Altruism can extend the game. We see this in EGC. Clearly.

    Good killers down survivors in less than 30 seconds. Like an expert Nurse with Infectious Starstruck Distressing BBQ. There’s no counter. She hits/slugs everyone, and then you sit there on the floor. Survivors basically don’t get to play. So an adept player probably like you would complain about that. If you experienced it too much in a single day or succession. You’d inevitably d/c, or die on hook. Take a break.

    This is the extreme state of DBD where people who don’t play the game for thousands of hours have a bad experience most of the time. Only the small % of players are actually good “enjoy” dbd, and the game caters to that mostly believe it or not. That, and the fear of killer players becoming too good. Warranting nerfs. Like you fear/hate good Nurses/Blights, but the skill cap is so vast its balanced out.

  • douggie123
    douggie123 Member Posts: 1,316

    There no such thing as balance with this game. Its survivor sided or have you missed the 3 million posts about how much the game is in survivors favour. It needs to be skewed in the way of killers see how survivors deal with there crap get battered regularly

  • anarchy753
    anarchy753 Member Posts: 4,212

    Note to self, come to you when I need tips on unicorn breeding.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    We don't actually know if the Entity is shapeless.

    I think you are confusing "shapeless" with "humans, with their limited senses, are unable to full perceive the strange non-Euclid geometries of the Entity and trying to perceive the non-Euclid geometries of the Entity would surely send you into a spiral of madness".

    @WaveyTrey Do you want schizophrenia, because trying to comprehend the entity is how you get it!

  • WaveyTrey
    WaveyTrey Member Posts: 652

    Haha! I said shapeless because whenever someone/something witnesses the presence of The Entity it’s always this black smog encompassing an area. Like before it snatches someone, or whenever it’s blocking stuff. That smog can produce appendages from what we can tell also. Like on the hook, or a gen.

    Pyramid Head’s lore suggests that too. That the smog waking up pizza head is “alive”.

  • RakimSockem
    RakimSockem Member Posts: 1,998

    I also play both sides and get consistent 3ks as killer in the majority of my games. The game is balanced and easily playable on BOTH sides if you're actually good at the game.

  • RakimSockem
    RakimSockem Member Posts: 1,998

    that's your opinion. That's also called an ECHO chamber. Just because you see a bunch of people with similar opinions complaining, doesn't mean that it's actually an issue across the whole community. The majority of the people on the forums just happen to be killer sided complainers. The game is relatively balanced

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited December 2021

    Unicorns 🦄 have no basis in this reality whatsoever. Magic/curse were substitute words for the invisible forces of nature that we can’t perceive with our eyes. Science made a word like that already for something that we cannot touch, or see. Dark Matter/Energy. Scientists have speculated the idea of higher dimensions (4D, 5D, etc), and what a force within such a dimension could do. Google it sometime. Smarty pants. 🤷🏽‍♂️

    Humans we not unaware back in the day. Many were philosophers, and critical thinkers. After all they left giant structures that lined up with the stars almost everywhere as proof. 😂

  • anarchy753
    anarchy753 Member Posts: 4,212

    Thanks, but I already have a degree in science, with a minor in philosophy.

    What you need to understand is that there's a tremendous distinction between science, and psuedoscience. Science is observing something and understanding it. Psuedoscience is saying "we don't understand something, so we can attribute anything we like to it." It largely only confuses people because you can't disprove a negative.

    Dark matter is just observation of the behaviour of spacetime as though there is mass present when there is none, leading scientists to name it dark matter and assume there is some form of matter we cannot observe.

    The fact that it exists is in no way related to the idea that thinking bad thoughts at someone changes the universe to make bad things happen to them. Drawing a conclusion that was is like saying "Well, I have a glass of water in my hand, so my train will be late." There's simply no connection. One strange or mysterious occurence in nature does not mean that any phenomena you can conceive of has a basis in reality.

  • Yatol
    Yatol Member Posts: 1,960

    no

  • terumisan
    terumisan Member Posts: 1,293

    Sad thing is with that starstruck nurse would still probably lose all gens with 30 second chases and depending on how sweaty the survivors are get a 1k or 2k

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited January 2022

    I mean. A degree means nothing much. It’s a piece of parchment.

    Psuedoscience is a word that people who think they know all there is can use against people they think are ignorant. The consciousness is still a mystery. We all have one, yet it isn’t physical whatsoever. It’s what enables us to communicate and move about. Science barely understands it given that it cannot be physically observed.

    Google people like Wim Hoff the Iceman who, through Zen Meditation/Training, can withstand freezing temperatures that would normally kill a person. Studies have been done on the concept of the Evil Eye. The brain throws off an EMF like a radio tower. The theory was because our eyes connect directly to the brain the eyes project concentrated EMF. These EMFs are mixed with our feelings/thoughts. Animals can feel when predators stare with the intent to eat them. Soldiers could sense when the opposition was lurking even though they couldn’t see the enemy. There was a documentary proving the validity of the Evil Eye 🧿.

    We don’t hear about such studies because it isn’t mainstream. Look into these subjects with an open mind. Instead of just assuming it’s baloney because it sounds outlandish to you and because you studied what you did. A closed mind will only learn what it wants to. 🤷🏽‍♂️

    Post edited by WaveyTrey on
  • InnCognito
    InnCognito Member Posts: 720
    edited January 2022

    Current game balance is a major discussion. As a person ranks up as killer. They face more teams that are very efficient at usage of their time on generators. The killer can only be in one place at one time. While 4 survivors occupy 4 separate or equal spaces at one time. This can be one of the same tile, or individual spaces. With 7 generators on the map. That is those generators plus patrolling known points a survivor may or may not be.

    With the most efficient killer on the map using Whispers. It will begin to possibly narrow down that player's first location But then removes 1 perk slot which could be a Perk that either disrupts the progress of the game for the player, reveals a player's location under a specific circumstance, or contributes a small percentage to winning a chase, and/or slowing down the match for a player.

    When I experimented with effects of efficiency against "good" players (purple, red ranks) at the time. My goal was to slow down that dreaded 'gen rush' we feel.

    First. I tried all 4 perks as hexes. It gave me SOME extra time. But not enough to reduce the time of the match. Players usually played THROUGH the match. If I was unable to Win a chase easily. The perks played zero impact against the team.

    If I ran all regression and destablization perks in order to slow generator progress down. It minimally impacted the team as well. Did not matter what perks I was stacking. They could hit their skill checks good, they would stack up on generators to negate the impact of Thanataphobia and any other types of pressure applied by perks.

    Finally, any perks that were settup for punishing players by injuries or rescues. Meant nothing either. Survivors efficiently played through them.

    All 4 perks as "locator perks" helped ONLY some. And that was IF i could intercept a survivor and hook them.

    Finally was "End game collapse" late game plays. I would save it for carefully timed DOWNS and hope that I could make a play in order to get WARDEN to work in my favor. Most of the time players that are high rank. Know they are under pressure from Warden, just because if the killer hasn't bothered hooking any survivors until after mid countdown. They should predict the killer is going to attempt a warden play. So they know better and make their way to an exit gate before their fellow survivor is hooked..

    --------

    If i was to ask for balance or "gifts" of improvements. It would be for Brutal Strength, Fire-up, Bamboozle and spirit furry to be boosted. I could then consider skipping NOED as a mandatory perk. As it would maybe perhaps offset the new BOON totems.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited January 2022

    Yes. I started realizing the only thing that helps killer is knowing exactly where the survivors are at all times. I started using Legion last week. The 4 perks I was running was Infectious Fright. Jolt. Eruption. Oppression.

    Legion can always sprint to the gens to kick with his/her power. To set up Eruption. Infectious is useful when Frenzy isn’t telling me their immediate whereabouts during a down. I’ll know it’s safe to walk away from the hook, or pick up a player in general. If they fall near a gen Jolt would activate, sometimes combined with Eruption. I feel Oppression is really good for Legion. Killer Instinct reveals exactly where they are. So I know when to trigger Oppression. When they’re not on the gens because they’re all mending/healing. Most players think I have Discordance. In reality I use the add ons that make their Killer Instinct so huge that I see multiple players huddled together on the gens, etc.