Loop nerf idea
One or both of these could work well
- stamina bar which after you run for so long you get exhausted
- after two/three pallets are thrownor two or three vaults used no more can be used by that one survivor for a set amount of time. Say 1 minute
Comments
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loops dont need to be nerfed. maps need to be re sized and 3 long walls shouldn't be able to be on one map and especially connect to each other with filler pallets/loops in between
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So you want "Hold W" to be even more revelant?
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Even better idea, If killer hits survivor, that survivor is 50% slower and second hot cuts that half etc. (Sarcasm)
Let's see which nerf Douggie is coming up with tomorrow, maybe add-ons? Skill checks? Survivor skins? Lockers? Survivor able to survive after dropping down from a building?
Post edited by Mandy on1 -
With Bloodlust, I don't think it needs to be added.
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Killers are already faster than survivors. In DbD, the stamina bar already exists and it's called exhaustion.
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This is extremely bad idea:
- Stamina? So basically all mechanics we've learnt throughout 5 years will be gone just to implement "stamina"? Loops are nowhere near powerful, some are, some setups can be but you are supposed to eliminate the setups and nerf those loops and not to make some stamina which doesn't even make sense
- This is unhealthy for game and will result in something called "Shift W" gaming. People should be encouraged to use loops more, rather than just holding W
To summarise, this is an idea presumably made by Epic Games player, who invested solid 10 hours to the game and saw that he gets tbagged as Nurse while not using any blinks.
I think he meant that it will slow you down after certain time, so you will no longer be able to run, but walk - which is stupid.
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Exhaustion which only happens if they have an exhaustion perk. Other times they can just keep running if they don't hold exhaustion perks or at least don't use them much such as head on
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looping is the only vaguely enjoyable part of survivor gameplay, we don't need more w-holding
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Killers have bloodlust.
Looping is the only fun interactive part of survivor, IMO.
Looping doesn't need nerfs, maps could use some balance, but we already have limited resources, and you want to block them during a chase?
Management of resources is what separates the good from the great
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If you chase every survivor until you get bloodlust you'll be losing super quick.
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Which also means that they're already slower than the killer.
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