A suggestion about boons and hexes.

For boons, potentially having 4 active CoH is extremely problematic.I cannot think of a reason anyone would think this is ok for the health of the game. There should only be one of each boon totem active at a time.

For hexes, reverting to old Undying would mitigate the unbalance created by boons. It's it absolutely ridiculous that survivors can have an extra perk or more while killers can lose one or two perks in the first 30 seconds of the game.

Comments

  • Dino7281
    Dino7281 Member Posts: 3,294

    You need to think about other boons.

    This would be fine for CoH, but super hard nerf for any other boon.

    CoH is fine alone, but you can't really say that about any other boon.

    CoH should not be treated as boon issue. It's CoH issue, so nerfs should be only for CoH.


    I never thought old undying itself was issue, aura reading was problem, if they removed just that, then it would be fine.

  • Sbrunch
    Sbrunch Member Posts: 43

    I agree with Dino7281, this problem is about Circle of Healing alone.

    It's like when old ruin came out and people blamed hexes. The problem is that one perk, not the whole perk kind. Nobody can seriously call exponential or shadowstep op (strong in the right niche sure, but not op)

    my take is that circle of healing should either boost healing speed or allow self healing, not both.

    I would even be fine with both effects existing if those were two separated boons and therefore taking up two perkslots.

    Either that or reducing the range and making the effect only stick to the same level the totem is on, making good spawns not cover multiple floors.