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Disappointed that blight hasn’t been nerfed

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Comments

  • jakubr21
    jakubr21 Member Posts: 173

    yes

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    Blight’s collision code was based on his camera angle being low to the ground, and when they raised his camera angle, the collision code broke for many of the objects in the game. Blight would now slide uncontrollably on any object that sticks out below his waist level (like some of the tree roots and snow piles). And he also had minor issues where he would bounce off invisible objects because the collision hit boxes weren’t properly created.


    Blight was given a secondary collision detection based on his camera angle, as a band aid fix to these collision problems, and we were told we could use camera angles to help decide whether we wanted to bump or slide off of an object. This never fully worked as intended, as it still can't ever force a bump, so we will still slide uncontrollably on some objects no matter what our camera angle is. This also caused the "hug tech', which was bug reported the week it went live, so the devs have known about it for a very long time.


    It’s been over a full year, and they still haven’t fixed his collision problems. Instead they made things worse by adding new things to the reworked maps, which causes Blight to have collision issues in places that weren’t problems before, like shacks with the new small rock wall along the ground.


    TDLR "hug tech" is a bug. The devs spent months trying to fix his collision issues and failed, and Blight might need a total code rework (like they just did with Nurse) if you want his collision problems to be fixed.

  • BoriskyTheFox
    BoriskyTheFox Member Posts: 113

    Yeah.. I cant believe they allow killers to be unstoppable against solo teams. I feel like they are balancing the game around SWF which is obviously the wrong thing to do. There are more solo teams than SWFs so S tier killers like blight must be nerfed.