What about perk Fire Up?
Since the developers have done a faster pick up of the survivor from the ground for all the killers, then why not replace the parameter "Pick up / drop" to some other parameter? I think a faster recharge of a successful attack would fit in here perfectly. It would be more logical based on the description of the perk itself. And to make it so that he began to work with 1 of the generator, because no one takes it in their builds anymore. Well, the maximum is on Michael Myers with an endless stage, but this is earlier. Now they take Bamboozle to Michael, which brings much more benefit.
And what do you think about this?
Comments
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Something should be done with the perk because it has honestly always been complete garbage.
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Fire Up is one of those perks that'd need to boost close to all variable stats in order to see a place in the meta. Like, it'd need to boost things like movement speed and successful attack cooldown etc.
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Did you guys remember when Fire Up was announced and every one was ranting about it being the new go to meta perk in the future?^^
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The main downside of Fire Up is that you have to wait until nearly the end of the game for it to be useful much like NOED and other similar perks, unlike them however it isn't as good at shutting Survivors down. If they changed it to something like;
Each time the Survivors complete repairs on a Generator, Fire Up grows in power and grants a speed bonus to Pallet break, Generator damage and Vaults.
2 Tokens: receive 8/10/12 % action speed bonus.
3 Tokens: receive 12/14/16 % action speed bonus.
4 Tokens: receive 16/18/20 % action speed bonus.As if you're at 4 Tokens that means there's only one Generator left and the Killer is likely doing poorly anyhow. Before anyone says these numbers are broken I assure you they aren't, if the actions they were affecting were in the tens of seconds long then perhaps but the numbers they're affecting are 2.6, 2, and 1.7, which means 20% of those (which is only 6% more than the current max) is the difference between 2.28, 1.72, and 1.46 seconds with the current buff and 2.08, 1.6, and 1.36. For the record, when compared to Brutal Strength (20% to Pallets and Generators from the beginning of the game) and Bamboozle (15% to vault + Entity Block) this perk would still only barely match up to them as it only takes full effect at 4 Gens lost. When combined with them the times would be 1.56, 1.2, and 1.02, but keep in mind that'd be 3 perks of a 4 perk limit just for these 3 stats, but who knows it might be super powerful, I'd hope it would be if it takes 3 perks to achieve.
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@se05239 said:
Fire Up is one of those perks that'd need to boost close to all variable stats in order to see a place in the meta. Like, it'd need to boost things like movement speed and successful attack cooldown etc.Wow, I forgot about the speed of movement. By the way, this is very good.
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@Aerys said:
The main downside of Fire Up is that you have to wait until nearly the end of the game for it to be useful much like NOED and other similar perks, unlike them however it isn't as good at shutting Survivors down. If they changed it to something like;Each time the Survivors complete repairs on a Generator, Fire Up grows in power and grants a speed bonus to Pallet break, Generator damage and Vaults.
2 Tokens: receive 8/10/12 % action speed bonus.
3 Tokens: receive 12/14/16 % action speed bonus.
4 Tokens: receive 16/18/20 % action speed bonus.As if you're at 4 Tokens that means there's only one Generator left and the Killer is likely doing poorly anyhow. Before anyone says these numbers are broken I assure you they aren't, if the actions they were affecting were in the tens of seconds long then perhaps but the numbers they're affecting are 2.6, 2, and 1.7, which means 20% of those (which is only 6% more than the current max) is the difference between 2.28, 1.72, and 1.46 seconds with the current buff and 2.08, 1.6, and 1.36. For the record, when compared to Brutal Strength (20% to Pallets and Generators from the beginning of the game) and Bamboozle (15% to vault + Entity Block) this perk would still only barely match up to them as it only takes full effect at 4 Gens lost. When combined with them the times would be 1.56, 1.2, and 1.02, but keep in mind that'd be 3 perks of a 4 perk limit just for these 3 stats, but who knows it might be super powerful, I'd hope it would be if it takes 3 perks to achieve.
And this buff is great too! Regarding Brutal Strength and Bamboozle, I also wanted to write in a post (about their advantages at the beginning of the game), but decided to see what others would say
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It now remains to wait for the developers to notice this post and do something in the next patch. I really hope so. Although it is unlikely, but they also seemed to say that they read all the proposals for changes to the perks?)
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I've only been around a month so I don't know what the Devs have or haven't said but I sure hope they read the forums cause I've been posting like mad about ways to improve the game, and while not all of my ideas are gold or even brass they can definitely find fresh inspiration and ideas by examining the communities views.
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It seemed good until I sat down and read it.
It speeds up everything but movement, and attack.
I reckon it's there to help synergize with NOED, Remember Me, and Blood Warden so you can mop up endgame faster while people are trapped by chasing them faster as it helps where NOED doesn't.
It seems weird to build almost purely for end game (which Freddy does it seems), but I guess such a build is for gen rushers.
Question is, does Fire Up help that much?0 -
Needs to give slight buffs to movement speed and attack cooldowns, too.0
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I feel adding numbers for every token out of 5 would be a better buff them just buffing all the numbers.0