We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.

Some questions and complaints about the game, developers, and thoughts on the changes in 5.5.0.

How can the balance of a game that costs money be so bad?

The survival rate of the survivors is so high that the game is over in less than 5 minutes. The time it takes for the killer to find the survivors and catch them is not proportional to the speed at which the survivors repair their phones, and now the survivors As long as it sticks to the generator like a leech and repairs it, you can go out directly, and you don't need to interact with the killer.

Is the killer in this game just designed to run with the survivors? There is absolutely no sense of power that a killer should have, perhaps it is the relationship of the operator! But the person with the powerful operation is not yet escaped by the survivors within 5 minutes of quick repair. Now the ordinary killers are just here to accompany the survivors to run! If you want to score kills, you also need to look at the faces of the survivors, and the survivors will always have useful skills to play a lot of tricks. The gift totems can always be ignited infinitely, and the skills that the killer can use are only those few fixed. It's just skills, more than half of the killer's skills are useless moves, which can't compete with the survivors, and there is a physical skill mechanism such as the curse, which makes more than half of the skills that seem to be useful are the same as the waste. This can't be used. Once it is discovered on the field, it is either a blessing totem or a totem, and more than half of it is demolished in less than 1 minute after the start. The killer has one less skill, and the totem The generated locations suck.

There is also a survivor skill that will be enhanced in version 5.5.0: Wild Horse, won't it be too exaggerated? As long as the killer lifts the survivor from a height, the swing value will be directly increased by 25%, and the required height is not very high. In addition, the height of the buildings in this game is unlikely to generate hooks, and the survivors only need to run to high floors. The killer must not be hooked on the hook, he must struggle, and the killer will not be able to hook the survivors. Do you hope that the next game will become a killer and only let the survivors fall to the ground and bleed?

When will the high floors be fixed to generate hooks? High floor refers to the second floor and above, including the second floor, for example: the third floor of the library of the Raccoon City Police Department, the second floor of the electric shock room of the Riley Rehabilitation Center, and the McMillan Manor: when the main building of the abandoned coal mine has no basement 2nd Floor, McMillan Manor: 2nd floor of the main building of the Miserable Steel Works, Grenville Grave: 2nd floor of the main building of the Dead Dog Salon and other locations on this map with height differences, Lampin Street: Harden Field must jump from the 2nd floor to hang survivors, Cold Wind Farm: The main building of Thomson Mansion will not necessarily generate hooks on the 2nd floor, Abandoned Garage: The 2nd floor when the main building of the Blood House does not have a basement, Cloprion Asylum: 2nd floor of the main building of the mental ward, Cloprion Asylum: 2nd floor of the main building of Father Campbell's Church, Yamaoka Family Estate: 2nd floor of the main building of the Sanctuary of Rage may not spawn Hooks, Mangroves: Mother's residence on the 2nd floor of the main building and 2nd floor of a medium-sized building, Blackwater Swamp: The 2nd floor of the Pale Rose's medium-sized building and the location of the pier may not generate hooks, Blackwater Swamp: Spooky The main building of the shack does not have a basement. The 2nd floor and medium-sized buildings do not necessarily generate hooks. The 2nd floor and the location of the dock do not necessarily generate hooks. Ormond: The main building of Ormond Snow Mountain Resort The 2nd floor of the object, Abandoned Cemetery: Hooks may not be generated on the 2nd floor of the main building of the Ujago Tower, and the number of them is too small. At least 2 hooks should be generated on the 2nd floor. Silent Hill: Some of Midwich Elementary School You must fall from a height to be able to hang the survivor's position. After the killer knocks down the survivor in these positions that will not or not necessarily generate hooks, the killer must jump down from a height when lifting the survivor. Hang the survivors on the hooks, but then the survivors all have enhanced skills: run wild, and deliberately fall to the 2nd floor or above every time they fall to the ground, which will or may not necessarily generate hooks, and all It is a position with a high and low gap. Is it necessary for the killer to fall to the ground as long as the survivor falls in these positions and let him (her) bleed to dryness, because there is a certain or high probability that the survivor will not be able to hang.

Do developers really understand the games they make? It feels like the devs don't even know the balance of their own games is rotten.

Does the developer just hear the survivor say that he or she can't walk the killer when he or she is dealing with the killer, and say that dealing with this killer is not fun, not interesting, not interesting, for such a bad reason, the developer will this The killer that the killer is weakened to death is almost not the first choice for all players to play, and the players who have become the killer are playing with love.

Are developers playing their games only with Survivor?

Did the developers always only play one-sided and just look at the data in the game to make changes? You don't know what's going on in your game at all.

When will the developers go to the server where the gameplay is more serious, when the killer broadcasts the live broadcast to the viewers and players who have played or watched Dead by daylight, it seems to prove that the developers really understand that the balance of the game they are making is really good? I suggest going to the Asian (Japan) server to play high hidden scores. Players should be able to see it, because the gameplay of survivor players on this server is almost the same. Most of them are repairing generators quickly. Open the door and go out (with the exception of the righteous), and the game will be over in as little as 5 minutes.