here's what gameplay of dead man's switch on the artist will look like
keep in mind this is the live version of the game and not the ptb. if this were the ptb i wouldn't have had to allow unhooks to keep showcasing DMS. i also wouldn't have needed to run furtive chase and would've had room corrupt or starstruck. the especially lucky part of this video is how i found the obsession first, which won't matter if the ptb version of DMS goes live! the video ended early because i can't get current DMS to work once the obsession is dead unless i get a new one, but it's a 3v1 at that point anyways.
i'll be first the admit that this won't work as well on other maps with gens on different elevation (haddonfield, badham) but i don't think that justifies this working this well on actual good maps lol
another game, but much closer: i think the most noteworthy thing about this video is 2 gens were finished at the 3 minute mark in the video (about the same time i started activating DMS), but the 3rd gen wasn't finished until 11:41 in the same video. wow.
Comments
-
This is insane, if DMS gets released like it is on the PTB either theyll have to nerf it again or the Artist.
10 -
Took a break, might be off count but DMS OP post # 7
11 -
It's either going to be released unchanged, or they'll cap the number of gens that can be blocked, imho.
1 -
we'll see what happens when it goes live. I honestly wouldn't be surprised if it did make it to live. If it goes live though the artist will become the most hated killer
1 -
I mean, it's the same deal as Boil Over, isn't it? In general it's pretty meh, but in the right circumstances, you can get some really busted results that don't win the game on their own, but stall the everloving hell out of it.
Artist's power is tricky to balance because she can act on information from anywhere on the map without having to leave her spot. This kind of looks like the same issue she would have had with old Thrill of the Hunt.
4 -
lol this is old ruin undying all over again, strong against solo but swf can manage.
0 -
I’m starting to see the issue now. Not sure how they can address this without gutting DMS or Artist.
6 -
To be fair, atleast they took the effort of showing why they think it would be op instead of just yelling op without though.
You got to respect the effort
8 -
Not really, SWFs cant manage this, someone gets hooked, DMS activates, Artist begins to facecamp, she reads the auras, throws crows towards gens with people, if they dont stop repairing they eat a health state the next time she throws a crow, if you do the gen gets blocked for ~35 seconds (wathever's left of DMS).
You need 80 seconds per gen (not counting travel distance) if someone facecamps you have roughly ~135 seconds of free gen working (120 both hook states and ~15 seconds until she finds someone else and that person stops repairing) you can block any generator being worked on for ~35 seconds plus wathever stall you got from Pain Resonance and once your gen is blocked you either wait there doing nothing or go look for another one which brings the same problem, get crowed and DMS blocks the gen for wathever's left AND take on account she is facecamping the hook so either she gets a free kill or trades hooks, which renews DMS timer and gets you back to square 1, spam crows and block gens without leaving your spot.
SWF main strength is having free info and being able to put efficiency accordingly "he is chasing me, all 3 get on gens" but info in this situation solves nothing, Survivors have no input on stopping this "she is facecamping, power gens" "oh crap, she blocked mine with Pain Resonance" "oh crap, she blocked mine too with DMS after I got crowed" "oh crap, mine too..." "what now?" "uh... can Survivors unblock gens?".
9 -
If there are lockers nearby you can with 2 players just have one jump in a locker to get rid of the crows after getting hit while the other keeps working on the gen to prevent dms from blocking the gen.
Problem is that it's quite a lot or coordination for solos
2 -
You still need to have a locker very close also she knows there are 2 people there so she can keep spamming crows until she gets both crowed or someone gets downed plus rarely SWFs work as 2 on gens at the start since its the less efficient way of fixing them, if they know the Killer is chasing someone each will get on one gen, plus 2 people working on a gen together most likely will get Pain Resonance activated on their gen, triggering an explosion and then blocking the gen.
Best case scenario the group manages to take turns with locker to get rid of crows while the other stops DMS from activating, you are still doomed because you fixed half the charges you would be fixing (you have 1 person just running to a locker instead of working) and against a facecamper you need to finish those gens fast, 3vs1 with only 1 gen done is usually 4K (or 3K+hatch).
Problem with this is an Artist with new DMS, Pain Resonance, BBQ and something else like Corrupt or Dead Lock can apply pressure at all gens, block them to stall the game inmensely and facecamp with little input, devs have said the counter to facecamping is rushing gens, this build stops genrushing and allows you to facecamp at the same time.
4 -
Yeah, not saying it's a perfect solution but it is something you can do.
Shack generator for example is completly immune to this. It takes a survivor less time to get in and out of a locker then it takes for the artist her crows to respawn.
Also paying attention to how many crows she shoots of. If she shoots lf 3 crows you have 12 seconds you can keep working on the gen before another one can come your way so there is no real reason to let go before that.
It will probably be nerfed though
0 -
Yeah that shouldn't be a thing. The Artist is already enough of a snoozer. That synergy makes it not worth even playing. Would rather load up a different game. Just boring.
6 -
Man I don't know. The new dms on itself isn't that strong and I think it's what many of the weaker killers could work with but on artist it's op so the only logical solution is to either nerf artist or say only gens are effected that are in terror radius but that would weaken dms hard
0 -
One of the problems the game has now is with so many different Killers and powers the game got bloated and sometimes synergies like this one appear, the only way to stop this is to stop churning content because when you release something decent like new DMS you can find broken interactions like this particular case so the only solution is to release garbage perks (something already happens with Survivors).
6 -
I hope just the artist
2 -
That's the point,its to stop gens from being repaired,do you dislike synergy between things or what
1 -
The problem isn't really the gens not being able to be repaired. The problem is that they can camp without fear.
The counter to camping is to rush out the gens, you can't do that with this build.
9 -
you cant let go off the gen before she hook someone,thats the counter
1 -
I'm sorry i don't understand what you are saying.
She hooks someone, Dead Man Switch activates and then she starts shooting crows at gens. If you get hit by a crow she'll fire another on at you and you either let go and dodge or take damage. Both activate Dead man switch
Now she can stay at the hook and block gens from a distance. not letting go doesn't counter it as you automatically let go when you take damage.
The only way i can think of of countering this is being with 2 people on a gen and taking turns working on it. But that's not really ideal either cause you are bassicly working at the pace of a single survivor then. unless there is a locker nearby
1 -
No friend,said to let go off the gen before she hooks someone,if you aren't working on the gen,you cant let go of it,and if you cant let go of it,DMS won't activate.
1 -
Yes it will, DMS activates on hook. Whether you are working on a gen when it activates or 10 seconds later doesn't matter
The second you start working on a gen again and stop it will get blocked.
1 -
well i didnt know about that,at least well see if we get a meta change,i thought people liked variety
0 -
It will be great variety on other killers. If it's something that can't be beaten and can only be used on a single killer that variety is going to be very shortlived however.
Can't call it variety if it's the exact same killer with the exact same build that's practically trade hooks and die every match.
3 -
Honestly, I'd agree with you IF CoH was getting a nerf.
As it's not, we must assume that's the new bar for balancing perks, and now were going to enter another arms race between crazy killer perks and crazy survivor perks.
It's going to suck, but it is what it is.
3 -
I can't watch the videos since I don't have earphones but from what I've read in the comments it sounds like exactly what I feared.
Might be crazy but seems like it could have good synergy with new Gearhead. Reliable information on what gens are being pressured. Ngl I can't remember exactly how Gearhead works lol
0 -
I don't see the issue, sorry.
4 -
Freddy has same issue. I tried same build on him. And i used Class Photo add-on. It was interesting match.
1 -
I'll be okay with them nerfing this if they undo all the wiggle buffs survivors are getting.
4 -
The thing is with Freddy, you don't have to get off the gen. You can tough it out and see if he's teleporting to your gen or someone else's, and take the hit if you guess wrong. That's usually a bad idea, but after a few hooks with Dead Man's Switch, it's the only play to make.
Artist, you have to get off the gen or she can down you from across the map. Also, being injured will forcibly push you off the gen and activate DMS anyway.
I could see Doc also making this happen if he used Distressing + TR addons; some maps would allow him to Static Blast everyone off every gen.
Does that actually work? I thought Dead Man's Switch activated as soon as a survivor lets go of a generator, not if all survivors let go of the generator.
0 -
Problem with this, you can not know is he coming your gen or not. So you need to stay on gen. So you will wait and take free hit or you will leave gen and block. It is not broken like on Artist but it is pretty strong on Freddy too.
0 -
The easy change is to add a 60 second cooldown after the unhook, rather than being able to have like 50% of the total cooldown gone by camping.
Or even go the Dragons' Grip way and add an second cooldown that applies after the effect of the perk.
1 -
AFAIK, it's if any survivor lets go.
That said, I don't think it's OP. It's good now, bordering on excellent on some killers - but I don't think it's going to break the meta. Hard regression will always trump blocking, and to include DMS you're going to have to drop something else (and with the semi mandatory nature of BBQ, killers don't really have free slots at the moment).
It's like Starstruck. It's a decent, if gimmicky perk that works very well on some killers.
1 -
No, no, those are staying because they were absolutely needed. The one actual legit killer buff in the entire patch though? Gotta go.
2 -
I wasn't even in this game and I wanted to sacrifice myself on hook to get out of it.
5 -
lol i promise you it wasn't much fun for me either. i don't enjoy the camping playstyle, and i only felt bad about doing it. i didn't even own her until i saw DMS was getting a buff, and I just had to see for myself if this build would be as busted as i thought it would be. sure enough, it's busted!
0 -
Cooldown will ruin the perk,that's why nobody uses dragons grip
4 -
I have not seen dead man switch often so i'm not sure.
I thought the effect triggered from a generator being repaired to not bribg repaired. If it trigger purely of a survivor letting go then i'm mistaken and it will indeed not work
0 -
So issue is face-camping instead?
If Artist is going to chase other survivors DMS doesn't do that much. Hey it's blocked, but that also means it's blocked for a killer = your progress is safe. So Pop is completelly useless, Ruin is also way worse, so that's already two meta perks you don't have to deal with. So this way DMS is going to bring new builds, I think that is good thing.
3 -
I don't know why is everyone so scared of this. Artist is not good face-camping killer, she is basically m1 killer, so 1 for 1 is super easy to do against her, just don't get grabbed.
If you want camp build you can use Corrupt, Deadlock on Bubba or Trickster and you can't even unhook against that and you can't gen rush against that.
1 -
People were also assured that Pentimento would be OP, too. And I have legit never seen it used. And on the other side, we had people who were sure the Lucky Break buff was going to break the game, so much that it got nerfed before the buff made it to live fully.
1 -
It would be pain to deal with Lucky Break before nerf tho. I think it did need a nerf, but maybe not that big.
Overcome, Iron Will, Lucky Break, CoH would be so annoying.
0 -
Bassically yes.
That's why the artist is the only iffy character here cause on some maps she can contest the gens at any range without physically being there. No other killer bar from nemesis getting insanly lucky with his zombies can do that.
Haven't played the ptb though so i don't know if it really is that strong
1 -
Well, thing is that Artist is basically M1 only killer near hook, she is really bad camping killer actually. So you can easily get 1 for 1.
Corrupt, Deadlock Bubba or Trickster are way more annoying imo.
0 -
Even 1 for 1 will be difficult at times as she does have to look at the gens to fire her crows and be a fair distance away to be even able to use them.
She has to stay a certain distance away from the hook and look away from it so a resque indeed isn't impossible.
0 -
I don't even mind the DMS buff, but it's clear that Artist completely breaks the perk. You should not be able to pressure every gen on the map while also camping.
3 -
Going to suck if they nerf the block time into uselessness just because one new killer is too strong with it.
1 -
i don't think it matters that artist isn't the ideal camping killer. honestly, i'd argue against that based off this build alone. even though they often get the 1 for 1 (which is what i wanted because otherwise i couldn't show the build), i kept getting hook states, and they couldn't get a generator done for over 8 minutes. trickster or bubba wouldn't be able to stop a gen repair for nearly as long while camping. that's obviously not to say those guys are bad at camping by any means, the artist just completely covers the only downside to camping with this perk, and that's dumb imo.
i think it's just a given that you shouldn't be able to pressure every gen every gen on the map THIS effectively while camping to force 1 for 1s.
1 -
And wheres the problem?
0 -
killer/perk synergies are fine. camp while pressuring every gen on the map synergies are not fine.
also what about that is "dbd logic"? not changing boons is on the devs, trying to show why i think this build on the artist is a problem is a me thing.
3