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The mechanics of doing gens are outdated and ridiculously easy

Gigante
Gigante Member Posts: 136
edited January 2022 in Feedback and Suggestions

Doing a gen is the easiest and most pathetic thing in this game and that's one of the reasons why matches are so fast these days.


It's so unfunny, boring and easy that it's something we can do while lying down, eating a Doritos, reading phone messages etc.


It's tedious for survivors and even killers, as it's so ridiculously easy that gens are easily finished in a short time.


- "but there are skillchecks"

Oh yeah, a skillcheck that appears every 30 seconds or not at all. And let's face it, the ridiculously large size and slow speed makes it look like nothing.


There should be something that really needs your attention and skill while doing a gen. As it is, it's outdated and boring.

Post edited by Rizzo on

Comments

  • Gwinty
    Gwinty Member Posts: 981

    The thing is that you can not make a mechanic that is to difficult because you have to consider survivors across all skill level. One of the good things about DbD is how easy it is to start playing it and how intuitive certain things are. Doing generators can not be hidden behind a very deep and complex mechanic because that would lesser the acessablity of this game.

    Now if you have a suggestion how to change generators while not making it too hard to pick up for new players I'm all Ears.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    I remember old ruin, had to hit greats every time and for some reason they seemed more common lol.

    I do feel they could make gens more interesting, even the new wiggle checks are more engaging but I dont want gens going faster due to more skill checks.

    I already hit greats most skill checks imagine if they popped up constantly lol

  • CheesyBabyBoi
    CheesyBabyBoi Member Posts: 236

    There are things you can do to make those checks much more difficult as killer though, for example having the huntress' lullaby perk as the doctor would melt anyones brain if they tried to get it, but i definitely agree that it would be nice if survivors had to focus a little more to get it dome. If there were a variety of different checks, so you had to make sure you knew what you were doing, I think it would be a little more exciting

  • psionic
    psionic Member Posts: 670

    I definitely agree with your last sentence.

    Survivors should not feel safe when doing gens in anyway.

  • Sepex
    Sepex Member Posts: 1,451

    Skill check zones should always be random when doing gens. Sometimes the success zones sizes are normal and sometimes they are smaller.

    A super simple fix that would require a tad more attention, but accessible by all players.

  • Myla
    Myla Member Posts: 1,551

    There was actually a bug where you just need to Hold m1 once and you can let go of your mouse then press space bar occasionally for skill checks lol

  • Munqaxus
    Munqaxus Member Posts: 2,752

    It's the Killer's job to entertain the survivors. Not the job of the generators.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    I actually think the game should track your skill at hitting Good and Great skillchecks. The more you hit in succession; the smaller the zones become.

    Maybe something like: Every hit Good skillcheck reduces it by 2% and Great reduces the area by 4% each time. So if you're nailing goods, it goes 100% size, then 98%, 96%, 94%, etc.

    If you're hitting Greats, the zones shrink to 96%, then 92%, etc.

    When you miss a skillcheck, the Good zone grows by 4%, and the Great grows by 2%, back to it's normal maximum size if you miss allot.


    It's basically an adaptive difficulty that ensures skillschecks will eventually be missed, unless you're the best of the best. Of course, to GET skillchecks down to, say, 50% (or maybe 35%-ish) minimum would probably mean a match is dragging on too long.

    But it does mean Survivors would always have to be on their toes, and also give Killers that little alert when someone eventually misses a small check.

  • AnObserver
    AnObserver Member Posts: 747

    Well, what do you want to see?

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    While I agree that we could have something more than just gens every game, gens arent meant to be hard, they are meant to be a static objective which survivors need to work on, and killers can defend

  • Gwinty
    Gwinty Member Posts: 981

    Sound interesting but I would add another idea: The further down you go then faster your repair speed gets. That way good survivors with good skill checks could repair generators faster than people like me and get a reward for the increased difficulty.

    Of course genspeed as well as some perks would have to be addressed. However the possibility of missing a skillcheck because they have smaller hitzones each time would give people an idea to run perks like Technician or Corrective Action to not explode the generator.

    Maybe you could even add the element that the needle of the skillcheck moves fast if your genspeed increases because you are good or if you are applying a toolbox or Prove thyself. This would allow for more "genspeed" perks because you also increase the risk of blowing your generator up.

    Also I find the idea hilarious that Dwight becomes a slave driver with Prove Thyself and the increased pressure makes people fail their checks more often.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    I have to disagree with gen speeds being faster if you're good at skillchecks.

    Either a skilled person would repair gens in hyper speed, or normal gen speeds would be so slow that unskilled players would never complete one.

    My idea, on it's own, is a skill-based idea. Adding base gen speed buffs to it turns it into a reward for good players, a punishment for bad players, and stupidly fast games for Killers.