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Behaviour, the community is trying to say that SBMM is unhealthy for the game
I'm tired of hearing friends and colleagues say that the game is unbearable, especially for killers. And the main reason for this is the SBMM.
The other older way of pairing players was fairer at least for killers, as at least 1 or 2 kills were guaranteed. Nowadays it is necessary to donate blood, sweat and your soul to achieve at least 1 death.
SBMM is unfair when putting 4 extremely efficient survivors against 1 efficient or average killer, the consequence of this is an almost certain defeat, as the loops, bad map designs and the current meta perks benefit the survivors a lot.
Players are tired of playing as a killer, as having to do your best to try to get 1 kill is extremely exhausting.
Dowsey took two polls with a large amount of votes where it clearly shows that the community is not happy with the current state of the game.
What do you think? Are you happy with the current game situation?
Comments
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What about SBMM/MMR is unfun?
Is it the Sweat? The Camping/Tunneling? The Fast initial Gens without Meta Perks?
Those polls are kinda useless.
Especially the second one which has confusing categories as Solo Survivor could be unfun because of the "SBMM/MMR" being unfun.
What is fun? What is the criteria being used?
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Why do they want Grades to represent MMR?
Is it because they want to show off their skill? Or use the grades to assuage themselves that they have been placed correctly?
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It would be interesting to see which of my killers have high MMR and maybe do challenges to get my weaker killers to some threshold.
But mainly, you could see how well is SBMM working, which is probably main reason why they don't want to show it. RIght now it's just your feeling, you can't prove anything and they probably like that.
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So basically, this is all because of an inherent distrust in BHVR's capability.
And you would want to have clearer communication.
The question is if people would still complain about wanting much longer queue times instead of faster matchmaking.
And if they ever saw any seemingly large discrepancy in rating due to shifting matchmaking, would they whine to the forums?
Hmm, however people are very knee-jerk, and seeing that their Grade is different probably sends them into a foul mood because they feel oppressed. (Even if, given benefit of the doubt, the matchmaking was correct, and you simply got cucked that match)
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At the very least it would probably be beneficial to completely hide the Emblems from the end-of-match screen so people don't just hang onto low-hanging fruit and instead complain about how the match felt (and why), rather than just pointing and saying: "Dey different, dat bad"
Would probably need to replace it with something else though.
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People are just mad, that they can´t stomp weaker players anymore.
We need the SBMMR, because it shows how unbalanced the game is. Does it suck to lose 30 times in a row? Sure! But thats not the SBMMRs fault.
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FYI “mil” in Spanish means thousand, not million.
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That information isn't particularly useful in a vacuum. I've seen a lot of people who seem to be mad at SBMM because it's a convenient scapegoat more than because they don't actually like it- and I'm not convinced OP isn't one of them, considering how their reasons for disliking SBMM have far more to do with the current meta, which was already in formation before SBMM was introduced.
Informal polls that inherently lack nuance and context are a pretty useless metric of feedback. It's not enough to know that [x] number of players dislike the MMR system if you have no way of knowing if they even understand how the system works and what it's actually affecting, because that feedback carries a pretty significant risk of being immensely misleading.
Also, while the MMR system does need some tweaks, it's already better than the last system. I feel like a lot of people have forgotten just how abysmal this game's matchmaking system used to be, this is only a slight improvement but it's an improvement nonetheless.
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I agree, people who think the MMR is worse than the old emblem system are looking at it through rose colored glasses. I actually get slightly better matches now than I did in the old system.
The Developer Update also outlined key issues in the way the matchmaking algorithm assigns new players their initial rating and also the timer where it decides to eventually put someone in the next available slot to keep wait times low. Even assuming MMR is a 100% accurate rating of skill you still would end up with mismatches because of those other factors, not to mention swfs where high skill players team up with lower skill friends.
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Make MMR reset every 13th like rank grade, that would already help by quite a lot. People who wanna sweat and play all day would climb fast, and people who just chill would be able to get a reset every month.
Other than that, I don't see the point of having mmr when clearly this game is more focused towards the casual public. Its not making things more balanced for new players because they are still getting matched with people with thousands of hours. The system doesn't show the mmr number either, so we're all left in the dark, making guesses.
Other thing if you want to make MMR more fair, remove map offerings from the game.
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You absolutely freaking can.
MMR just stops it briefly. You can tank your mmr (as you did your rank in the old days) to get easier games.
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Sounds healthy...
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The other older way of pairing players was fairer at least for killers, as at least 1 or 2 kills were guaranteed. Nowadays it is necessary to donate blood, sweat and your soul to achieve at least 1 death.
The first part of that statement is self-contradictory, because it specifies exactly how the old system wasn't 'fairer'.
The second part of your statement isn't even true.
With that being said, I don't like the current system and I don't even think it works as intended. However, implementing a replacement on the premises that it'd be supposedly better because it gives you "guaranteed kills" is not the way to go.
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I wish he had put a poll in there that said.
- Did you actual quit
- Did you just say you quit because you're butt-hurt
- Explain why you are responding to this poll if you actually quit playing the game.
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"The community"? There are so many people in the community, the "community" that is vocal at a given time is always the subset of it that is unhappy with the status quo. If you were given the chance to design a "fair" matchmaking system that the anti-MMR folks would applaud to, and it would get implemented, I bet you'd get a similar amount of complaints about your system, just from different people.
I may not enjoy every game with this SBMM but there are more decent games than with the old rank system. But then I didn't expect the new system to create nothing but amazingly well-balanced games, so that may be why I don't mind SBMM.
Every time a patch comes around, there are complaints that BHVR "never" listen to their players. Ironically, the SBMM in principle addresses multiple issues many people had with the old rank system:
It allows players to stabilize their MMR at a certain level where the old system required resets. The older more significant resets caused players to complain about unbalanced, sweaty matches for a bunch of days as the rank range was so compressed and the more skilled players slaughtered their way through the lesser skilled ones to get back to their place. Making the rank reset more "shallow" to reduce that effect pushed lots of players (survivors in particular) into the higher ranks who had no business of being there, just because they spent enough time in the game (I guess this is what you called "it was fairer for the killer" when for the average solo survivor with a bunch of below average but still red rank teammates versing a meta-slave wrecking ball killer it was absolutely not fair).
The lack of need for a reset also makes it possible to have a separate MMR per killer, another feature that was often requested.
Finally, unbalanced matches will always happen, particularly at times when fewer players are online, no matter what system. With MMR, the players with the disadvantage don't have as much to lose / the player will the advantage does not get pushed much further up from beating lesser skilled players. With the rank system the result of a balanced match always counted as much as that of an unbalanced one. Is that really a fair system?
So, this SBMM does have its advantages where BHVR indeed addressed complaints of their players. If people are unhappy about some things and have constructive criticism so that the system can be improved (it certainly can) that's ok but I don't get why some ask to go back to the old stuff that had its own set of major problems - and it certainly wasn't fair.
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Problem is in killer itself and not that much of SBMM, buff killers, MUCH!
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The listed polls are about showing MMR through grades.
There is absolutely criticism to be had about how MMR is calculated, but it seems the largest outcry is that people feel like if they're Ash due to lack of playtime they should be matched with Ash players and not Iri players, even if the skill is the same.
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I think if bhvr didnt announce MMR most people wouldnt have noticed. I think people are becoming more sweaty because of this announcement not because MMR is that much different. MMR isn't even working as intended and many agree, one match a sweaty Blight next match a new Myers lol. Placebo effect IMO.
Forgot to add: I think there's 2 main reasons MMR isnt working as intended: 1) SWFs override MMR by choosing the players they want in the lobby, then MMR is left just putting whoever in the empty spots. 2) Soloq survivor really makes mmr useless. Put a very good player in soloq with bad teammates or a duo/trio swf who cares about their buddy(s) more, this soloq survivor isn't going to escape a majority of the time, even if they're decent or good. Thus the catch-22; don't escape MMR drops, getting potentially worse teammates who make it even harder to escape.
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