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buckle-up rework idea

as you may know buckle-up is getting a buff this mid chapter here is what it dose now

Buckle-up

Unlocks potential in your Aura-reading ability.

You can determine the Recovery progress of dying Survivors by the intensity of their Aura at a distance of 48 metres away. When healing another Survivor from the Dying State to the Injured State, the Killer's Aura is revealed to the both of you for 6/8/10 seconds (was originally 4/5/6 seconds)

Now the 10 second killer aura is a decent effect but by itself is not that impactful as the downed survivor will know where the killer is for the most part and most of the time survivors will go for a flashlight save or the killer will just pick the survivor up immediately.

and then there is the other effect, seeing the survivors progress when in the dying state is an interesting idea despite the fact it has a limited range for some reason but in practice it dose not make much of a difference. I'm guessing the point of the effect was to give solo survivors an idea on how close someone is to being picked up but like I said most survivors go for flashlight saves and killers 8/10 times will just instantly pick the survivor up rendering the perk pointless.

so here is my version of buckle-up that still helps solo survivors but has a more impactful effect.

Buckle-up (Suggested version)

Unlocks potential in your Aura-reading ability.

when you are within 24 meters of a survivor in the Dying state your Aura is revealed to all other survivors and the the Auras of all other survivors are revealed to you. When healing another Survivor from the Dying State to the Injured State, the Killer's Aura is revealed to the both of you for 6/8/10 seconds

with this effect solo survivors would be able to coordinate rescues more effectively disregarding that the fact that you can see what your two other teammates are doing and that they can see you are near the downed survivor is good enough information on its own.

Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Seeing the dying survivor's recovery level is the only unique and really good part about the perk, why remove it in your rework?