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how to get good as killer?

yes, its me again, the guy that complains about everything, anyway i have been wondering... with 4500+ hours at the game, mostly with killer, i have not been able to perform consistenly good in my matches, well, mostly because i suck, and because of my playstyle and because i only enjoy certain killers, i tend to go on long chases untill i down that person, hook then and go for someone else, i usually dont slug and pick up right away, i tend to not tunnel, you know because ds and bt, and most importantly i tend to give up very easily (by that i mean when the 5 gens are done i just open the gate), yes i understand survivors feed on killer's pain and negative emotions, but it still get's to me.

how do i change this condition?, for example if someone dead hards for distance, camps a pallet or anything that would anger me i HAVE to go after then, even when its clearly not the right choise, my problem is that i dont "know" when to let go of a chase, my anger and desire to catch that person consumes me and im unable to make the right choise.

how can i tell when i have to let go of a chase, do i have to set a timer or something? do i have to hard tunnel people even despite ds and bt?, do i slug every time i can? do i have to give up on chases constantly untill i can catch someone easily..? which is not likely to happen at all since most of the enemies i play with tend to already have 1k hours, which is enough to outskill me.

sorry for this wall of text, i tend to come here to vent sometimes.

Answers

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Knowing when to drop a chase is an art more than a concrete skill, imo. It depends a lot on what the current state of the game is, but a rule of thumb I personally go by is never invest more than 60s in one chase if the survivor isn't injured. If I can't get the first hit within a minute's worth of chase time, I just go patrol gens and try to push other survivors off of them. It's not going to feel great, but letting a single survivor hold your attention for any longer with nothing to show for it gives them more control over the outcome.

    You will always have another chance to get that person you gave up on later. Sometimes you may need to slug someone to draw particularly evasive survivors into your strike range. It is a helpful tool to use when you want to force survivors' hands when used that way and can lead to considerable pressure. If your goal is to be highly efficient then you could hard tunnel out someone from game start and drop the survivor side down to three players, but if you aren't able to quickly get that first person down and out of the game then you risk throwing the game entirely.

    That said, playing the most competitively efficient ways available to killer will get you a lot more hate so do the tunnel/camp thing at your own risk.

    In regards to BT if the situation isn't one that would result in an escape I would just swing on the person with BT effect. At the very least it means they have to go mend rather than hopping back on a gen or getting healed right away. With DS i usually let folks go if I think they have it or I down them then go chase someone else. I don't usually want to put someone who just got off the hook back on unless its close to endgame so slugging them means I can tie up three people doing something other than gens. One down, One being chased, One healing the downed person.

    Most of this should help for any killer, but your results will vary based on which killer you use and you may do better with more specialized tips for the killers you play as it could be an issue of not getting enough mileage out of your powers.