Make it so that hexes are blocked by the entity for 1 minute at the start of the trial. That's fair
One minute, that's definitely not too long but long enough to get some kind of value out of your hex perks. The first minute is when everyone in the trial is alive and full health so it doesn't create too much additional pressure either. All it does is ensuring that you get value from the perks you brought into the match.
It is absolutely ridiculous that a totem can spawn in plain sight of a generator or out in the open. Yes, it's supposed to be RNG based but some of these spawns are downright unfair. Spawns in general are something that needs looking at, but that's for another post...
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I would maybe give it 30 seconds but yeah something needs to be done about spawns.
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In some maps it takes you longer than 30 seconds to walk across to where survivors are. That's part of the issue. You definitely need more than 30 seconds or survivors would be encouraged to stealth around the totem (which they saw immediately after spawning) and cleanse it as soon as it's unblocked with no real downside as the killer has no pressure in early game. 1 minute makes it a lot harder to do so.
Hell, there's even the code to implement it in the game already with Plaything. Such an easy QoL change.
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I agree with that, look at RPD it’s still hard for me to get around there.
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Or alternatively just spawn em in the place it's always risky to cleanse.
Like in basement.
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I don't think this is the right call. If totems are going to be protected, I'd rather them just not light up until they've actually taken effect, with a few exceptions- say, Haunted Grounds lights up after a set amount of time since otherwise it'd never take effect.
That's not to say they can't be cleansed before they take effect, but someone would have to be going around cleansing what looks like dulls to do that. Add onto that the change that activating hexes can snuff boons to make room if they need to, and hexes will be much better overall.
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If the Hex started blocked in the game the survs would simply stay in generators and use perks to counter these hexes, however I don't think the killer needs this base kit because he has other perks to protect his hex, that's what you're asking is same thing I think the game hooks should be blocked for 60 seconds so I don't take campung at the beginning of the game, would you like that? probably not right
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There is pretty much no perks to actually protect hex now.
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Exactly my point. If the hex is blocked at the start survivors just get on gens. The game progresses normally and nobody gets affected by the change. It's the least oppressive way to go about it. The only change is that it guarantees you can get use of your hexes for 1 minute at the very least. Whether survivors know where the totems are or not is irrelevant and it gives the killer build maximum strength when survivors are also the strongest in a trial (no killer pressure, 3 people potentially on gens). Assuming they find one of the hexes they can just continue working on their primary objective for a minute and cleanse immediately after the timer runs out so no harm to survivors, but that first minute will most likely have gotten you enough value to where you don't feel like you've been punished by the RNG through no fault of your own. Even Haunted Ground (or HG paired with Retribution for that matter) being blocked would actually prevent the killer from potentially winning the game in the first minute of the match...what more do you want??
Post edited by Flawless_ on2 -
maybe the ideal would be if the totems were not placed in the game, but the killer himself put them where they wanted, so he could hide well, and the perk activated from there, so the killer would decide the time he wanted that particular perk activate it, so you don't have the problem of losing the perk right at the beginning of the game, it's a complicated subject, but your idea of blocking the totems is not that bad but that's why they created the undyng, but who knows in the future they will create more perks
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See that makes everything so much more complicated. When do you set the totems? At the start of the match? Then you end up wasting even more time trying to look for spots for totems. Also it'd be extremely busted and abusable if you could do it at any point during the match...then everyone would just force a 3 gen and then set ruin in the same area. That's not very balanced.
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Let the Killer pick the Hex Totem Spawn. In preset locations of course. The only risk of bringing a Hex should be that it can be destroyed. Not oh it is randomly in the most obvious spot seen by all players at the start of the match....
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That won't happen. It's too hard to implement. How will the killer choose the totem spawn? DO you get to run around the map looking for the perfect place? That's counter-productive and would waste a ######### ton of time. Not to mention it would imply that all dull totems wouldn't spawn until the killer places their hex, so now all of a sudden you're nerfing survivor perks at the same time. Blocking totems is the easiest way to ensure you get value with minimal impact to the current gameplay.
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I just figured have a top-down view of the map for Killer as the game is starting with certain spots marked then just drag the Perk icons for each HEX you have into the developer chosen spots on each map. Just assume they would implement it as to not be worrying about tedious "how much time does it take" questions...... Done. I know it will never happen, but me mentioning it wouldn't affect that either way, because let's face it they aren't going to go with that block totems idea either....
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I'm not sure if Hexes need a buff or not, but if the devs ever do decide that hexes generally could use a boost I like the idea of blocking them at the start of the match for X seconds. It's a relatively straightforward buff that impacts all Hexes and that X can be fine tuned up or down as desired for a lot of flexibility in how they want it to work. They could even hypothetically make X vary by perk, with some perks being blocked longer or shorter than others.
Again, I have no data one way or another or strong opinion on if this is needed, but I do like this type of buff if the devs want to buff them.
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yes, that's why the developers aren't messing with this part, a problem that DBD has is that because it's an asymmetrical game, you either leave the game too strong for the killer, or for survivor, the unbreakable for example, many think it it's a strong perk, but if he didn't have it in the game, the killers would abuse the slug whenever they wanted, it's one thing trying to balance the other
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I doubt it as slugging grants pity BPs.
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I would love all of these changes.
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I have to agree. I'm not a hex user because of these situations.
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I know a lot of killer who abuse the slug, it's boring
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Yeah, same. There's been so many times I spawn right next to a hex, or as killer my totem gets cleansed in the first 30 seconds. And since the devs refuse to tweak totem/survivor spawn locations, blocking hexes is a good compromise.
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