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Just one idea about the Dead Hard Rework

randonly
randonly Member Posts: 456
edited April 2023 in Feedback and Suggestions

well, like developer Q&A said, dead hard will be reworked, so, this is my ideia for the new dead hard:


whenever you suffer an basic attack or special attack when in a Healthy State that puts you direct in the Dying State, Dead Hard activates automatically, putting you directly in the Deep Wound state

  • Dead Hard causes the Exhausted Status Effect for40/50/60 seconds
  • Dead Hard causes the Broken Status Effect for 40/50/60 seconds
  • Dead Hard cannot be used when Exhausted or Injuried

The idea here is basically to rework the perk to be useful when we have killers that naturally manage to put the survivor directly in the dying state (bypassing Healthy state) through special attacks (Bubba, Ghost Face, Myers, etc) or through perks/a-ddons (Iridescent Head, Iridescent Blight Tag, Starstruck, NOED, etc.)

So Killers that are essentially m1 would not be affected and as they are still the majority in the game, many survivors would waste a slot for nothing with this perk that may not even be used in the game, and at the same time, only activates if the survivor is fully healed and not exhausted

edit: Add broken status effect

Post edited by randonly on

Comments

  • DyingWish92
    DyingWish92 Member Posts: 793

    As a Myers main I don't know how I feel about this. Having a tier 3 hit basically canceled would feel like SHET!

  • randonly
    randonly Member Posts: 456
    edited March 2022

    broken status would also be a good idea until the end of exhaustion. So the survivor will not use styptic agent and will not be able to be healed during this period and gain a third extra life. It would be a great exchange. And remembering that it won't even work for most of the game's killers, it will end up being a slot wasted for nothing.

  • Milo
    Milo Member Posts: 7,383

    Being broken is very unnecessery. You're already exhaused, injured and deep wounded.

  • randonly
    randonly Member Posts: 456

    just reviving one of my suggestions, now that DH is going through changes, maybe it's time for a definite rework on the perk