General Discussions

General Discussions

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Lets Just admit that NOED and Boon COH are Equally Bad

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There is so much discord and tribalistic behavior in this community and many discussions devolve into an us vs. them mud slinging contest. Whenever someone brings up their feelings for one perk, someone's counter argument invariably is "what about X perk?". The problem with NOED and COH are that they are simply poorly designed perks that give one side a huge advantage while completely changing the dynamic of the game. Once a boon goes up, you can forget about applying pressure and then patroling a gen and in order to get any return on investment you have to commit to downing the survivor. On the same token NOED is a laughably overpowerd tool that gives killers a huge unwarranted advantage in the final stage of the game.

The real issue at hand is not the inherent balancing of the perk but rather the fact that these perks are simply nauseatingly tedious to play against. BHVR can tell us that these perks are behaving as intended, but despite what a column on their excell spread sheet says the sheer volume of complaints is proof that they are annoying to play against. Unfortunately the infamous Q&A did more to stoke the flames of resentment than to mollify the concerns of the overwhelming majority of the fan base. The Devs either don't care about our feedback or at the very least do a poor job of explaining their rationale. I know its easy to give back seat advice to professional devs but the smug arrogance and the palpable condescension makes me want to play CIV.

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