Feedback and Suggestions

Feedback and Suggestions

Please add better support for ultrawide monitors, either full support or pillarboxing

Right now, ultrawide monitor users lose vertical FOV compared to 16:9 ratio monitor users. I've read some speculation that this is due to concerns that ultrawide monitor users would have a material advantage otherwise. I'm skeptical that the horizontal FOV thing is really much of a balance concern considering other highly competitive games support ultrawide aspect ratios, but even if that is the developers' perspective, simply hobbling the vertical FOV for ultrawide monitor users seems like a hypocritical and obviously suboptimal fix.

The current implementation creates some considerable challenges. For example, during Nurse fatigue, given the downward forcing of the camera angle, it's much harder to stay situationally aware. When viewing cosmetic options for taller killers, I can't see the heads of some, such as the Nemesis. I frequently lose track of survivors when they run up to me when playing killer because they're below my vertical FOV when they are next to me, even when not crouching.

Ideally, I'd like full support. If that's off the table, I'd request pillarboxing be used instead so users of ultrawide monitors aren't given an inferior experience due to the native aspect ratios of their monitors.

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