Controller players need some love
I can't play with keyboard & mouse because of carpal tunnel in my right wrist, thanks to playing too much FPS.
I get the game is mostly played by PC players so you design all the killers around keyboard and mouse.
It's really clear with most recent killers such as Nemesis, Trickster, Cenobite and The Artist that controller experience is tacked on/afterthought.
Why for a competitive game do we not have the option for input based match-making?
Why do we not have separate sensitivity for horizontal and vertical axis?
Why do we not have dead zone and button remapping?
Why no adjustable aim assist?
All of these are a must for cross-platform competitive online play to be fairer.
My Switch Pro controller has drift in the left stick, finally after months of wiggle abuse it is to be expected. But I cannot create a dead zone for it so I am constantly being removed from gens/healing with the new accessibility toggle interaction feature.