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Suggestion for slippery meat
wisdom
Member Posts: 216
This is a perk that most people see on their bloodweb and get annoyed because they have to waste that webs perk.
i was thinking about all the complaints about camping, and I always justify camping because the killer has the option to interupt the survivor so it’s funtion is actually integrated in the design of the game.
my suggestion is to add to slippery meat the inability to interupt survivors.
this will mean that survivors can still save facecamped survivors (likely at the cost of their own lives) and also would allow to end hatch standoffs.
of course, this would make slippery meat playable, but by no means a broken perk, since it does use up a perk slot, which survivors generally feel like they have so few.
Thoughts?
i was thinking about all the complaints about camping, and I always justify camping because the killer has the option to interupt the survivor so it’s funtion is actually integrated in the design of the game.
my suggestion is to add to slippery meat the inability to interupt survivors.
this will mean that survivors can still save facecamped survivors (likely at the cost of their own lives) and also would allow to end hatch standoffs.
of course, this would make slippery meat playable, but by no means a broken perk, since it does use up a perk slot, which survivors generally feel like they have so few.
Thoughts?
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Comments
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bad idea any perk that is in baci kit of surrs will be broken
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Baci kit?1
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So no other thoughts?0
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I think it's worth considering. I'd hate it, it could potentially ruin my cherished silent Spirit assgrabbing build, but other than that doesn't seem too unbalanced. Always welcome some tweaks to rarely used perks.
Edit: damn, I didn't read correctly. Thought you meant it would prevent grabbing. But inability to interrupt could also be an interesting change.
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Should not work when vaulting then it'd be fine.0
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A few people use it, then a little buff may help: I hate wasted perks and useless objects.
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ChesterTheMolester said:Should not work when vaulting then it'd be fine.0