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Any plans to address late game standoffs?
This doesn’t happen super often, but when it does, it’s incredibly frustrating. Just had a match today where there were two survivors left. They had three-genned themselves and didn’t touch any of the remaining gens for what seemed like about 10 minutes. I finally found one creeping around, downed them, and let them bleed out for purposely wasting my time. The last survivor didn’t even attempt to open a gate after I closed the hatch and died at the end of EGC.
Can we please get something added to the game to address this? For example, if no survivors touch a gen for a period of 5 minutes, then the start getting heckled by crows and killer gets periodic noise notifications until someone starts working on a gen. I don’t want this to make games easier for killers, just something to avoid these kind of infuriating and boring late-game standoffs.
Comments
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not gonna touch the bleeding out part, but crows should definitely start showing if no gens get touched for an amount of time.
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Hiding and not attempting to repair at all is against the rules as it is refusal to participate in normal gameplay and keeping the game hostage, and can be reported with video evidence.
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Yeah? And not everyone wants to report this every time, and not even get to know the outcome of the report. Doubtful BHVR is banning people for anything besides cheating as their game is dying. The easiest solution is an in-game function like AnneBonny above suggested to stop it from happening at all. No reports needed.
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You need to find them first lol.
Sorry, I'm tired and phazing.
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So you did exactly what you're complaining about?
Two wrongs don't make a right
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Same thing happened to me just earlier today, and boy was I tempted to let the survivor I finally found bleedout. But so much time had already been wasted I opted to hook. Slugs will eventually die; if survivors hide, they can sometimes hide indefinitely (depending on the map, killer, perks, etc.). OP had every reason to let that survivor bleed out.
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I hear you.
Good on you for being the bigger person.
Both sides have ######### that is ignorant to the other side. I play how I would like to verse. It seems so simple to me.
If you don't like it, don't do it to others.
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Not being snarky or sarcastic at all when I say, literally there's a perk for that.
Run Whispers.
If you know how to use it properly, you can find people hiding relatively quickly
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Look, we have enough 'perk solutions' in DbD. Do you work for BHVR? No one wants to run Whispers just for the off-chance you have survivors that do this nonsense.
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I literally run Whispers on every killer because it's a good perk and i'm not a sweat lord who runs 4 slowdowns and try hard perks.
You wanted a solution and I just gave you one that's already in the game. Take it or leave it. I could've just said git gud and find them, but I wanted to offer an actual solution lol
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I mean slugging a person and searching for another is ONLY option killers have to get 4k?
But even then a survivor can be extremely petty and hide for ENTIRE duration of bleeding out, that's stupid and shouldn't happen.
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or people can stop slugging for 4ks and just hook people and play the game out however it goes???
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But why though, there is no reason to do so.
Hatch itself is badly designed aspect of the game, trying to opt out it is only logical tbh.
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Hatch, especially in its most updated form is a killer sided mechanic.
And that's not an opinion, it's literally just numbers and basic math. RNG dictates that the hatch has just as much chance of spawning near the survivor as it does the killer so with those odds being equal, what does that leave? Speed. Guess who the faster player is in the game.... the killer. That on top of the fact that the killer can run through the map searching without a care while the survivor has to search AND worry about being spotted and killed. So mathematically, the killer almost always has a higher chance of finding hatch before the survivor unless they just get REALLY lucky.
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Without hatch, you have 100% chance to kill last survivor no matter what.
"Hatch wars" itself is killer sided mechanics for sure, but if you think about hatch itself is nothing but a mercy for last survivor who lost, calling it as "killer sided mechanic" is strange.
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I am fine doing this. This is not the situation being described in this post. Please re-read.
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I read the post but when I talked about not slugging, I was specifically responding to fulltonon's comment? or did you not read the comment I responded to? i'm confused by your participation in this conversation lol
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That may be, but that’s pretty subjective. I’d be surprised if anyone actually got banned for this. I’d rather have something with an objective time
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The hatch is necessary for the game itself, not for the killer o the survivors.
Without the hatch every time the game start going wrong the survs will stop playing because they have no more hope.
What will happen if you kill a surv with 4 gens still in game and no hatch?
They are all dead. Therefore many surv will spontaneusly come to you in order to get killed quickly, or start doing gen ignoring you in order to force you to kille them quickly.
Having the hatch and then a little possibility to win the game keep the survivor interested and involved.
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I mean survs still stops playing and start hiding in lockers to get hatch.
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Sure but this is not "stop playing".
This is "playing a different strategy".
The game now is a betrayal game where a survivor think completing the gens is worthles and start hiding in order to wait the other survs to die OR in a competition of stealth and patience with other survivors.
Without the hatch, if you kill a surv with 4 gens the other will spontaneously come to you in order to be butchered.
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Yeah, I don't see problem in that anyway.
Let the EGC happen when it happens and kill them right away.
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Why? This will make the situation very complicate to manage.
When the EGC should start? When a surv dies? Why? This will be a really intense boost for survivors. With 3 survivors still in game an EGC is basically often 2 men escape!
Or maybe the EGC should start when the survs think there is no more hope? The survs then will try to trigger the EGC as soon as possible!
Moreover remember the EGC was introduced in the gay way after the hatch.
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Without the hatch, if you kill a surv with 4 gens the other will spontaneously come to you in order to be butchered.
Even with the hatch I do that all the time right now. If it's down to me and one other survivor and it seems like the game is going to drag on, I just give myself up to the killer so I can get out. Once the killer's got two kills and there are still four gens left, the game might as well just auto-sacrifice the remaining two survivors and save everyone the tedium of continuing the match.
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Sometimes it happens. But without the hatch it will always happen.
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Okay, not EGC, instead insta kill.
If there is more than 4 generators and only 3 survivors left, they die.
same goes for 3 gen/2 surv.
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But if 3 gens are done and there are no hooks or 4 gens are done with 2 or less hooks or 5 gens done with 4 or less hooks the killer dies?
I do not a gree, some slow killers can recover from that situation and also some survivors can enjoy the hatch game.
I do not think it is fair to change the whole game because YOU do not like something.
You should equip perks in order to avoind the things you do not like.
You do not like being genrushed? Slowdown.
You do not like being in long chases? Chasing perks.
You do not like survivor that keep hiding? Individuation perks.
And so on...
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Could just put a hard timer on the trial before the EGC happens. That'd put pressure on survivors to make more risky plays in an attempt to break the 3 gen rather than this slow dance that can happen where survivors go and tap on the gens for a bit, get hit, run away and reset in the middle of nowhere, and then come back and the killer can't leave as the survivors are (smartly) splitting up and pressuring multiple gens. But if the skill between the survivors and killers is similar enough this stalemate can last for easily 10 minutes or more.
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Right now, a person can drag out a match significantly past the time. Especially if there are 3 generators close to one another. in the past I've been able to stalemate a match for over an HOUR, with a friend of mine.
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Something needs to be addressed.
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unlike survivors, killers can deal with lower gen count/endgame with perks.
It's not I do not LIKE survivor hiding, I can keep others till they bleed out and just searching for whatever amount of time, it just feels like waste of time for everyone when they gonna likely to die anyway.
And oh yes some survivors would enjoy the hatch game, because that's literally free escape for doing nothing.
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No it is not.
It is about hiding, it is about betrayal, it is about taking risks, it is about using strategy.
You can search for the hatch, yes but the kille will int it 60-65% of the time, you can also camp an exit and start doing it as soon as the killer closes the hatch, you can use your time to open the crates and search for a key, it is not simply "flipping a coin".
And unlike killers, a single survivor can win even when the team is losing, the kiler cannot, or the killer is winning or he is losing.
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That's not a solution. You would need to equip 10 perks with this mentality to prepare for everything.
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It is all about RNG and wasting killer's time.
It's either one of waste 4 minutes to get a 4k or stop doing so and allow survivors to get escape for free.
killer can't really counter "strategy" survivors use in hatch game, it's pretty much free escape in any situations.
And if RNG allows it, even the slugged one can throw themselves onto hatch spawned next to em, I've seen this plenty of times.
It's literally nothing but a pity escape, survivor is team and if they are losing they should lose.
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It is not. If you feel it this way and you do not want to conded the 4th kill run perks in order to avoid it. Like whispers. Like No way out.
With NWO if you find the hatch basically there is 0% chance for them.
You can use offering to know there hatch is going to spawn.
There are a lot of things you and survs can do, but you do not want to do them, you want to keep YOUR perks and avoid this obstacle withou using any perk!
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Nothing works at all when RNG is in favor of them, because you can walk to them and they literally escapes before you reach them.
"if you find the hatch" is exactly the problem, offering is not that bad of a choice though.
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God, Imagine if they gave killer like 8 perk slots. What utter madness that would be.
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The survivors can complain about the same things:
"Killer shouldn't be able to kill me when 5 gens are completed, it is not fair, we did 5 gens and the killer catched me in the end because he was lucky finding me!"
No! Your target is escape and escape mean doing gens AND opening gate!
"But killerhad NWO! how can i escape if NWO reveal me AND block the exit? Basically i am dead!"
No! There are strategies that can alow you to minimize NWO, that still maintain some effectiveness because otherwise it would be useless to equip.
The same thing is, the target for the killer is to kill. And killing mean avoid people eescape throught gates AND hatch.
There are strategies about closing the hatch.
Slugging is one.
Keeping the last surv injured another one.
Knowing where he probably is another one.
Knowing the position of the hatch another one (not only with blueprints but also understanding where statistically it is more likely to spawn).
Well, if you ignore everything, then yes it is completely random!
But for a skilled player it is not, you may have a lot of control over it.
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Well yes? I'm always on removing EGC, immediately evacuating all survivors on 5 gens done as anything after that is pretty much unhealthy and breeds toxicity when killers have no chance of winning.
It also removes skewing of kill rate and devs can ACTUALLY see how broken this game is.
Survivor shouldn't have a chance of winning when they are losing, killers shouldn't have a chance to get a kill when they are losing.
I won't waste time on EGC when there is 4 person alive anyway, the chance of getting a kill is practically zero.
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I am not. Those things are part of the game. YOU do not enjoy them because you can't manage them or you do not find funny to manage them.
Survivor should may able to act both as team and as individuals.
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Then add more things to let survivors fight each other during trial itself, it's more fun that way.
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Why they should fight? TO get easily spotted by the killer?
Nah, if is fine the way it is rn.
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I mean I've seen plenty of times on these forums where people say "just run Detective's Hunch or Small game" as a "solution" to not having time to check every Nook and cranny for totems when trying to prevent NOED.
What's the difference?
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Simply because it's not fair to act like team until they are about to lose, then when they start to lose suddenly they become "individual" and deserves winning even if they actually failed as a team.
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They ae ALWAYS individuals that cohoperate when cohoperation is the most effective strategy (when they are 4 or when they are 3 with 1 gen left or also 2 with 0 gens left), and they stop cohoperatin when the most effective strategy is being selfish!
The point of betrayal may also be tricking the others into keep working while you hide. If they work they will be easily spotted while on gens.
Man this is the 101 of being a surv.
The game that you have in your mind it is NOT dbd.
Dbd is not good vs evil, it is a killer vs survivors. The killer may not be even evil! Demo is definitely not evil, he is an animal and a predator! The survivor often may not be good persons!
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Survivors don't even need to get rid of NOED if they have enough second chance perks. E, BT, DS, etc. can negate stuff like NOED long enough to run out the exit gate much more reliably than spending all game fishing for totems and hoping you didn't just waste all your time.
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No they cannot.
BT? Who is saving you and giving you BT if the killer has NOED?
DS? The same. You have no DS if you are still on the hook.
NOED, if not found quickly and destroyed is one kill guaranteed even for the dumbest killer.
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Not sure what your point is. You validate bad game suggestions by seeing other bad game suggestions?
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Considering how you can completely cheese the End Game Collapse, it's very likely they'll just 99 the doors and go for your NOED. If the survivors are in a SWF and well coordinated they can still get the save, especially if they trade someone who has Decisive Strike and Borrowed Time on them. You down them and hook them, the other person gets saved, you down the person who got saved but after taking their BT, Dead Hard, and DS; and if the team's competent the person they traded for will also have those perks too.
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As much as I hate NOED in its current form, it doesn't stop the game from progressing by existing or being in play. Try again.
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Deliverance, BT, DS.
Look how easy it is, have you played survivor ever?
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