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Springwood Map

Hannacia
Hannacia Member Posts: 1,323
edited February 2022 in Feedback and Suggestions

Since you guys have disabled haddonfield to fix it ive been wondering could springwood maps be the next ones?

Honest i hate them more than i ever did Haddonfield. There are different layouts of springwood but one thing never changes... the school and house of pain. Its just horrible map for killers. Iron Steel bushes and fences everywhere and the houses.

There are too many god loops and pallets in this place so maybe look into this next? 💓

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    No doubt it’s unbalanced but I don’t think that’s the reason haddonfield was disabled

  • Hannacia
    Hannacia Member Posts: 1,323

    I am personally hoping haddonfield is disabled because of the balance fixes, but who knows

  • Phasmamain
    Phasmamain Member Posts: 11,531

    I don’t think balance issues have ever kill switched a map. It’s usually exploits like blocking basement stair or glitch spots

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Believe it or not, Badham was already reworked so expect the same with Haddonfield now.

    Better looking nightmarish map with many breakable walls added into mix

  • Vyne456
    Vyne456 Member Posts: 848


    Springwood can sometimes be a pain for me playing as killer. I would like to see the reworked haddonfield. But Springwood is Freddy Krueger's map and I don't know what the old Springwood even is anymore because of the rework 😂

  • Hannacia
    Hannacia Member Posts: 1,323

    I hate breakable walls...Well super good job balancing the map. Its still unbalanced mess with loop hells.

  • Advorsus
    Advorsus Member Posts: 1,033

    Behavior has a way of repeating past mistakes. As for Haddonfield, it'll probably be a visual update with breakable walls, but will still be just as imbalanced, or even more so than before.

    Examples:

    Killers asked for some games slowdown cause gens were flying by to quickly. So they added breakable walls to slow killers down even further.

    They had God loops before. They then had a brief period where they fixed them. Then they added breakable walls or more pallets to make some of them God loops again.

    They Reworked springwood and added the most busted structure, the house of pain, to that map. As well as a lot of other things from Haddonfield that were complained about non stop.

    They reworked the game map and added so many safe pallets and tiles it's ridiculous.

    Red forest has always been considered a pretty strong map for survivors due to it's enormous size, because it counters most killers just due to them being m1 killers. And the ranged ones have so much foliage it's hard to land hits, let alone get anywhere.

    Ormond used to be like that, then they reworked it and made it smaller and more balanced. But then they turn around and make things like RPD and Erie of crows.

    Both very large maps with very safe interconnecting loops and pallets.

    Behavior makes great improvements in some areas, like when they fixed loops or when they Reworked Ormond. But then they turn around and make the exact same mistakes. It's like they don't learn lol

  • Hannacia
    Hannacia Member Posts: 1,323

    Breakable walls are just horrible time waste for the killers. Maps like Springwood there are so many breakable walls if i go breaking every single one im sure ill lose a gen to those. Even with the walls down house of pain and the school are still very strong looping places. Now with boil over people abuse the houses.

    I've noticed i have matches where i literally had no chance. Gens flew so fast and my chases werent even that long. Yet i got 2 hooks in that game. I'm just wondering do survivors have fun with those kind of games where they are literally so overpowered all they need to do is hold M1 on gen and then go out.

    Haddonfield with its steel bushes and house of pain is just frustrating but springwood is just something else.