We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

A Way to make Dead by Daylight ACTUALLY Immersive

DrVeloxcity
DrVeloxcity Member Posts: 301
edited February 2022 in Feedback and Suggestions

Hello everyone. I'm going to keep this post sweet and concise.

As many of us realize some maps are not scary (or horror enough) as a result of being too bright (think Coldwind Farm, Ormond, or Autohaven), I think I have a solid idea to remedy that.

Simply put: Dynamic Sky Lighting.

Essentially, when playing on a map, the daytime condition will be randomized and can either be daytime, noon, evening, or night.

I believe this would make realms feel unique every time one is played and gives them a sense of extra randomization that has the ability to better immerse players within the game.

This would not be like the early stages of the DbD with Moonlight offerings, but would instead be dev controlled Sky lighting so the game is still fair for both sides, but more immersive.

Imagine Grave of Glenvale, Coldwind, or Red Forest with a Léry's or RPD reminiscent Sky lighting. Or, Imagine Léry's, Haddonfield, or Backwater Swamp during the daytime. Or imagine any map at dusk, right in between day and night.

And the list of possibilities goes on. I feel this is a change that shouldn't even be difficult to implement within the game as the devs would just need to allow all the realms and maps to be able to have randomized points of daytime to offer new lighting experiences and a way to greatly increase the depth and quality of life of this game.

Honestly, I'm surprised this isn't already implemented into the game.


What do you all think?


(PS Before anyone says "oh this is not important, dEvS sHoUlD fIx ThE gAmE", the amount of time and effort put into all the cosmetics coming out can just as easily add this extra depth to the maps in this game).

Post edited by Rizzo on

Comments