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Aspects of killers that I think seriously need nerfing

Katie_met
Katie_met Member Posts: 422
edited February 2022 in Feedback and Suggestions

Title. By making this post I'm not saying that killer itself is op, I'm not saying survivor needs buffing. Regardless of which side you main, we can all agree that there are aspects to each side that need buffing and nerfing. Anyway, here are things that I, as a survivor main, with 4k nearly 5k hours, think need nerfing.

Hag and Trapper's ability to place traps near the hook

I mean it's not too bad at any old hook with trapper since you can just run around them but trapper's basement secures free kills, especially if he's running bloody coil (injure when you disarm traps) and/or increasing trap disarming time. If he lingers near the basement and comes back as soon as one trap is disarmed then it's not really possible to unhook the survivor(s) in the basement. Likewise with hag, given that her trap counters are either flashlights or crouching, as someone who doesn't normally use flashlights most of the time, I'm having to crouch, which gives hag more than enough time to check back on the hook, whether it's in basement or just any hook. So to fix this, I don't think these killers should be able to place traps within in a certain proximity. If you think that the only way these killers can 4k is via basement trapping, then it shows that maybe they need a buff or slight rework.

Bubba

This guy is literally the embodiment of camping. He can guard any hook and multidown, even if the unhooker had bt, he can normally chainsaw past it. And in my personal opinion he is the dullest to chase since they all normally run bamboozle so it's just 1 pallet rotation then drop since risking multiple rotations isn't worth it (unless it's a baby bubba that doesn't understand charges). Maybe it's since mmr or maybe mmr is placebo and players are suddenly all bubba mains, but when I have a proper session on this game (more than a couple of matches) I almost always encounter a bubba and he will almost always camp the hook. It's very dull. I intend on noting my games over the next few days to track who I go against, whether I escape etc, to show how many camping bubbas I face. Bubba has become my absolute least favourite killer because with nurse I can just accept she's strong, and while nurse can be dull to go against, they rarely camp and if she was to camp then she's just an M1 killer and probably wouldn't benefit much from it. I've no idea how to change bubba without absolutely nerfing him, which wouldn't be fair since people should be allowed to have a solid game as bubba, but his camping makes this killer genuinely painful. I saw a suggestion one time that bubba should go into cooldown after a chainsaw hit, kind of like hillbilly, but I don't know if that would be overkill for him but it's the only way I can think of preventing him from being so good at camping.

Alchemist's ring Blight

A lot more people are recognising how broken this addon is, which I'm happy about. It's very dull, and why does blight of all killers have this addon? Blight is very strong even in basekit, so for his power to instantly replenish after a successful attack is ridiculous. It would make way more sense for them to be instantly replenished after missing an attack.

Tombstone Myers

I mean I rarely see this addon because it is maybe the dullest for everyone since the survivors are just doing gens and not really chasing, just trying to avoid being stalked, and as for the killer, they're just stalking. The fact that the killer can insta-mori is just such a ridiculous concept, and it's such an anti-climatic addon. It takes for one person to be killed for the team to know he has tombstone and then for the rest of the game you just have to linger near lockers. You can greed a chase but it is a huge risk. I know you can see if he has tombstone if his hand is open but after nearly 5k hours I've never understood that since his hand is always open in t3??? Unless when he has tombstone his hand is open and flat. I can see the humour is just randomly mori'ing a survivor, and I have had a tombstone 4k in the past for the achievement and it was quite funny, but it doesn't take away the fact that this addon is ridiculously strong for the reason he can just mori without even hooking anyone. Either completely rework the addon or make it so the survivor has been hooked either once or twice before you can mori, just like the offering.

Rusty shackles Hag

I've made a post about this in the past and I still stand by it needing to be nerfed. Having no information as to when you've set off hag's trap is ridiculous. It would be the equivalent of never hearing spirit phasing or not hearing huntress wind her hatchet etc. Survivors do need some information from the killer to make the match balanced.

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Rusty shackles is definitely annoying. I’d say just give it a downside to range limit or something

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,383

    Hag and Trapper's ability to place traps near the hook

    IMO it is fine that they can place Traps near Hooks. However, for Hag, her Traps around Hooks should disappear once the Survivor is unhooked. Because currently, you have to crouch to get away from the Hook/Traps, but she has it easier to come back. And you cannot run, because that would trigger the Traps.

    Removing the Traps around a Hook would still mean that the unhooking Survivor has to crouch, but it would not turn it into a lose/lose-Situation otherwise.

    Trapper is fine IMO.

    Bubba

    The problem is not Bubba, the problem is camping in general. Bubba is just one of the best Killers at it. I dont know if anything really can be done for the person on the Hook, but the others should have an increase in repair time, when one Survivor is hooked. Needs to be added carefully tho so that non-camping Killers are not punished.

    The rest of your points I agree with, they all need some kind of Nerf.

  • Faulds
    Faulds Member Posts: 903

    Against a camping Trapper/ Wraith/ Billy/ Nurse/ Myers/ Hag/ Doctor Huntress/ Freddy/ Pig/ Clown/ Spirit/ Legion/ Plague/ Ghostface/ Demogorgon/ Oni/ Deathslinger/ Pyramid Head/ Blight/ Twins/ Trickster/ Nemesis/ Pinhead/ Artist... i can surely borrow time trade with my teammate. The only killer that i cannot borrow time trade is Bubba. It is a Bubba problem, not a camping issue. Every other killer, i get downed and my teammate can get to the other side of the map. With Bubba, i get downed and my teammate also does everytime. His ability to go through multiple survivors in one swing makes it impossible to save.

  • Zolfo16
    Zolfo16 Member Posts: 479

    This is a perk ability of Bubba. He is the best defender.

    Nerf bubba and then someone will comply about trickster because "he is the best defender, i cannot unhook againsti a skilled trickster because he 99% the main event..."

    There will be ALWAYS a best defender.

    The issue is that the game push you to camp A LOT!

  • landromat
    landromat Member Posts: 2,193

    Blight exploits should go, Huntress hitboxes too

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,050
    edited February 2022

    Hag's ability to effectively camp from afar (especially the basement) with her traps near the hook is definitely a problem. I don't think it's an issue for trapper though since he can't just teleport to it. (Tbh, I don't even like the basement as a concept in general, but that's another topic.)

    Bubba is hard to address in regards to facecamping because you can't really fix it without either nerfing his power when not being used for camping or without it being exploitable by survivors, even if the killer doesn't intend to camp. I'm waiting to see what BHVR does with general facecamping changes before I make any more suggestions for bubba specifically. His power in a chase though is absolutely fine and does not need any changes.

    Judith's tombstone is fine, and you should not be allowed to use a locker to avoid it. Tombstone piece needs a nerf though.

    Alchemist ring, yes, I agree. My proposed idea was making it so that after a hit you get your tokens back twice as fast, but not instantly.

    Rusty shackles is...probably not overpowered, as much as I hate to admit it. It's just extremely annoying and not at all fun to go against. What I do think needs some changes is Mint Rag.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    They did with the hunters hitboxes and she was godawful

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,383

    While this is true, Hooktrading is also not really ideal at all. You basically waste time while the Killer is pressuring at least two Survivors at this point.

    (And well, if I look at your list, at the very least Trickster and Plague are almost as good at camping as Bubba).

  • landromat
    landromat Member Posts: 2,193

    so change something and do it again, you can't just ditch the problem because 1st time didn't work

  • Zolfo16
    Zolfo16 Member Posts: 479

    Trickster may even be stronger than bobba if used at his 100%. With full load of knives, 99% on the main event and good precision both the surv can go down even with the usage of BT, double DH and a body block from a third surv.

    Huntress and Demo with the black heart are also very strong.

    Sure, bubba is easy and dangerous even with the basic kit and not that much skill, the issue is the camping situation not the killer.

  • Faulds
    Faulds Member Posts: 903
    edited February 2022

    "Hooktrading is also not really ideal at all". It is not ideal, but losing a teammate or a hook state would be even worse most of the time. So if killers forces it, survivors should be able to hook trade if they do it well. With Bubba, there is nothing you can do for your teammate.

    Plague might be as strong as bubba when he camps... when she has her red puke. And still, even if she hits the rescued survivor as soon as he hits the floor, she has to hit him again after a cooldown (and the survivor getting sprintburst). Trickster needs to injure then down the rescuer... then break through the BT, and try to down the survivor again.

    I think BT gives survivors a chance to hooktrade effectively in those scenarios. Unlike Bubba.

    Yes, there is an other killer that can prevent saves: Doctor with some add-ons can shock survivors before they are able to unhook. Each time, its more of a killer's own specificity problem than just facecamping as a general ability.

  • Zolfo16
    Zolfo16 Member Posts: 479

    Man, if SEVERAL killers may, with their own mechanics, make the trade super difficult this probably simply is exactly what is intended to be.

    They want that "If a killer do not want you to steal his prey it is very difficult to do it".

    The main issue is that probably killers should rely on this strategy on in in end of the match, instead it is a very good strategy in many many scenarios.

  • fulltonon
    fulltonon Member Posts: 5,762

    If a trapper gets survivors in basement, it's on them.

    Survivors can always choose where they down.

  • SuzuKR
    SuzuKR Member Posts: 3,910
    edited February 2022

    The only exploit Blight has is lag flicking. Huntress hitboxes are fine and work as intended. Latency is unavoidable.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Not sure what that has to do with anything, but feel free to respond with an actual point with evidence.