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A mechanism is needed for campers.
I never thought I'd say this.. but here I am saying it.
Now a part of me recognizing that that type of style of play is a style of play and legit. "Legit" as in not breaking any rules. Fair enough. That being said...
I think it's come to a point where a mechanism needs to put in place for campers. The past few weeks at least 8 of 10 games is a camper. It would be okay if you were playing with friends that cared to risk getting you off a hook but as solo - no one cares. You're hooked - you might as well suicide and move to the next game.
It's made it not a game really. Not fun for the players.
I know this won't be considered but I'm saying it anyway. Perhaps consider something like you have for the cage. If they stay around the hook to long - it moves.
If this keeps up I think you'll find more and more people won't be bothered to play because quite frankly - they can't actual play.
Comments
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Problem is that when there's a time TO camp the killer would be punished for it (end game for example). There has to be something in place to where it isn't 100% unfair for either side.
Camping is a VERY big problem but it'll also be VERY hard to fix.
I say at least give us more bloodpoints for getting camped and tunneled, makes it less painful when it happens every 9/10 games.
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They're camping because the game isn't balanced for them to win even when they do super well in chases. In taking away the viability of camping, you'll be killing off the last fount of power killers have left.
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Its as "legit" as SWF on coms is legit. They deserve each other, especially when playing bubba. A shame solo players can get caught up in it though.
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And most killers don't camp, because they think it's the stellar super duper fub method, but because they are frustrated by the state of the game and how they can't get a foot on the ground for several games in a row and they don't want to be laughed out of the gate with 0K, again!
Camping is unfun for sure, but so is getting gen rushed like mad (today I had my first gen pop 35s into the match), having each and every of your attempts to score a tiny victory utterly thwarted (bodyblocking, protection hits, breakout, sabotaging, boil over, flashlight saves, take your pick) and the rest of he time the survivors just disrespecting and BMing you. The fun for the killer in that is pretty marginal, I can assure you.
You can either bear with it, just suck it and let your MMR tank with each 4E and just hope for a better match next trial... or say f-it and camp and tunnel, because you know that it will annoy the opposition.
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If only mmr actually worked like that. I played killer at high mmr and got no more than 2 kills in 6 matches. Once I got an easier match I got a 3k and guess where it put me right after... right on back to the same situation I just got out of. Went from unfair, to more fair, right back to unfair again. all in the span of 2 hours
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The worst is when your teammates kill themselves straight away and the killer proceeds to face camp the next survivor they catch. Like it's already a loss for us but face camping just further ensures an easy 2k+ lol
Solo queue has been beyond depressing lately, almost every match has face camping for me and the part I don't understand is they're all red rank 1 killers like I thought killers weren't supposed to get very far by face camping?
I guess if you want to get to rank 1 killer just face camp and use a late game build with NOED. I'm going to try this myself since it seems every killer is doing it these days and as long as they're getting solo queue survivors they'll just consistently wipe them. Even against swfs face camping + NOED can and usually does result in 2ks since gen rushing doesn't allow time to get all 5 totems. I understand that killers want the capability to secure a kill but it's the fact that there's nothing at all survivors can do against that other than "do gens faster and leave and let them have it".
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Every attempted or proposed solution so far from people in general has been extremely abusable or bad design. It is extremely difficult to punish only reckless camping without punishing strategic camping, which should not be punished.
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In the end its just toxicity feeding toxicity. Camping leading to gen rushing leading to camping in a never-ending circle of hate, misery and the destruction of hope, just like The Entity planned. Clever bastard.
But for real, it's this mind-numbing being trapped in sweaty and unfun games, not one or two, but all day, every day.
To be fair, it was better, but apparently something about the MMR formula seems to got tweaked, as we all seem to feel it. Or the end of the event compelled everyone to play at their most aweful, because now the BP grind is back to its old ugly self.
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What if I'm being forced to camp by the survivors. For instance, I have the hook, and there are overly altruistic survivors trying for the save? Or if somebody is trying to be immersive with their saves? I know they're there, it just takes some hunting to root them out. Or sabo squads. Or the random survivor who would rather lead a chase around a hook than elsewhere. Lot of little variables.
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I camp because 12 hooking is literally impossible unless I"m a god player (I'm not) or I'm playing a top-tier Killer (I don't).
I also camp because Survivors love to hide near the hook to get an unhook ASAP. Why should I be punished by my prey moving away? I'm not the one making a bad play; why should Survivor gets rewarded with an easier unhook?
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People camp because against competent survivors unless are playing Blight/Spirit/Nurse 3 gens popping on the first hook is normal.
3/5 != 1/12.
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Only WH nurse can consistently 12hook players, and at that point they know camping is better.
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and you can depip from it too sadly.
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I think it's an information issue more than a tactical viability issue. Players just really struggle to play around it or capitalize on it for various reasons.
You're more likely to see two survivors hover around a hook while a killer obviously camps than see 3 gens go during that time. And those survivors may not even be aware of each other unless they have Kindred or the person on the hook has it.
I really think Kindred should be a baseline thing for survivors. No, killers wouldn't be buffed to compensate. If you are camping as a playstyle, it should be a high risk one when the survivors are doing what they should. Camping is countered tactically, and it's ridiculous to give zero tools to solo queue players without a cost while SWF can have all that information for free. You shouldn't be significantly less powerful because you queued solo.
And you shouldn't have to take a perk like Kindred considering it's completely redundant if a teammate also has it. You just have a dead perk slot as long that teammate is on the hook and vice versa. You can't have double Kindred. There's no stacking benefit to Kindred. It's an often necessary solo perk that becomes less useful the more players have it in a trial. It's stupid.
I feel like this issue isn't as hard to solve as they think it is. Give players the tools to make the right decisions and leave camping as is.
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Agreed. It's a very tricky thing to fix. It needs to be fair for both sides. The devs mentioned wanting to do something about camping, but who knows if it'll happen.
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we have already the necessary tools to deal with camping (kindred+ borrowed time). i want to tell you an anedocte that happened to me yesterday: i was playing leatherface in crotus asylum aganist a group of souspitious survivors (2 of them were using speedhacks), so after my first down i started to camp on purpose for 3 reasons, the 1st one was cause one of them kept harassing me with his flashlight all the time, even after i started camping; the 2nd one cause if i had a survivor on the hook, another one that was running around and the third who was wasting time click spamming with his flashlight; with that in mind, why i should leave the hook if i know that 3 survivors weren't on generators? this was all free pressure for me with the minimum effort and finally the last and most important reason, i camped to see if they were effectively cheating... guess what happened next? one of them teleport herself near the hook and insta unhooked the survivor. endchat he was trying to justify cheating cause i camped... pathetic
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FIRST you avoid situation where 4 gens pop in 1-2 chases.
THEN you can ask the killer to camp less and start punish them for doing so.
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The mechanism is called "just do gens". I was facing a camping Huntress today who spent the first half of the match hooking survivors over and over again in one area of the map because we were stupid enough to keep unhooking each other, and then she stopped camping as soon as I stopped playing her game and popped a gen on the other side of the map. (We still lost.)
If you suicide on the hook, you reward the camper. You doom your teammates. Camper gets an easy win and then decides that the strategy is working and that he might as well do it every game.
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Kindred literally does nothing to fix camping, all it does is tell you if the killer isn't camping, and punishes you for not camping out the kill. Killers do need a buff if you're going to give a bunch of information to survivors for free. Survivors when played perfectly basically will win any game against killer, even if they play perfectly as well.
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I wish I could post an image right now, because this is peak Matrix Architect meme right here.
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From what I remember, PHs cages move like that because there are some spawns (I.e next to a rock) where you could just stand in front of the cages and the survivors can’t unhook. Think of the AFK pig strategy but on pyramid head.
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