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Maybe it's time for no dead hard experiment?
Currently dead hard is literally best perk in the game that every survivor is running, survivors are so used to it, even maybe addicted, if it's going to be taken out, survivors will literally explode... or something like that, who knows
Probably some of you remember no bloodlust experiment, it showed some thing, not really much of important, only thing that I remember is that a lot of players complained about bloodlust could be removed, but in reality on most killers you can't even get bloodlust because it's stopping while you are using abilities blah blah my point is that overall it was minor thing
Buuuuut if dead hard is going to be disabled for at least week, I am thirsty for results, imagine, no more e to fix error, no more free distance etc. This have potential to be such a strike for survivor side... but maybe not, maybe it's replacable? That's why we need no dead hard experiment
Comments
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They would see kill rates skyrocket and buff survivors.
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There's already data from survivors who don't use it,like the Sprint Burst gamers such as myself.
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Then everyone uses Sprint Burst and nobody wins
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I dont use exhaustion perks
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Everyone would just run the old meta (Sprintburst) and drop pallets one loop early.
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Just remove survivors I don’t see the issue
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For a week? The bloodlust experiment was only for the weekend lol
If the kill rate increases during a no dead hard week, and the kill rates jump up, then the devs will keep it since it helps balance the game.
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Bloodlust is a mechanic added to the game to aid terrible map design (although for a lot of spots it's just to help bad killers), this is not the same as a perk, as maps become more balanced, Bloodlust can be toned down, which makes sense.
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My guess is that kill rates would actually decrease. Dead Hard just doesn't give you the extra looping time that Sprint Burst, Overcome, Lithe and Balanced landing have. And honestly, I doubt the decrease would be significant.
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Just think about the forums, all the rage posts and "this game will die",... what a magnificent sight that would be :D
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If they would remove DH for a week, then kill rates would go up since the average survivor can't loop for more than 5 seconds without it.
At the end of the day, they will prioritise the enjoyment of survivors before killer players, so dead hard, will remain as it is.
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Try going against 4 sprint bursts, it’s worse than dead hard.
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well... i don't use DH all the time, sometimes i use no exaustion perk or i use sprint burst(i've been using it a lot lately, it's quite useful and fun)
But i just wanna talk about something... sounds like you think DH is unfair or just a "mistake remover" or something
but why do people act so much like that... when killers literally can do that in their basekit? i don't see how it is unfair to the killer that the survivor can equip a perk to dodge when killers by basekit can dash and attack the survivor
it's just like dead hard and it gives FREE hits all the time
really
i'm amazed even when i play as killer(usually huntress) and i'm just able to get RIDICULOUS and sometimes unfair hits using the lunge attack
it's even better for killer because it's more difficult to counter than Dead Hard, as survivor you can't be always looking back to see what the killer is doing or you'll bump into things and you can't really do much if the killer lunges and there's no pallets or windows(and even when there are killers often hit you on the window or pallet)
if there's nothing around at best what you can do is try to spin or bait the hit or by some miracle dodge it
but see... killers can dash forward by default and attack you and survivors need to equip a perk to be able to do something so simple... which is to dodge... and the perk isn't even good at that! if you try to use DH as a dodge you'll probably fail a lot of the time cause the way the game works doesn't allow you to react to the killer's attack
when they raise their arm to attack you the game has already stablished that you got hit and your DH get's stuck if you try to use it
so if you wanna use it as a dodge you have to guess the killer is going to attack, not react, and if you guess wrong(which is what happens most of the time) you just DH for nothing and the killer dashes forward with the lunge attack and hits you
waiting for DH is literally the easiest thing, i dunno why killers get so worked up over DH
it's very very easy to counter and it's even better cause the killer can do their own version of DH after the surv did it and it's like DH was for nothing cause the killer is basically able to cover the distance of DH and hit the survivor
OH
and the survivor can only use it while injured so that's even better for the killer cause if the survivor is injured and they bait out DH the survivor is dead basicallly cause all you need to do as killer is hold M1 and BAM it's over
it's also funny how it is considered a "second chance" perk... because the survivor can only use it while injured, if survivors could use it while they're healthy i don't think it would be such a "second chance" cause in the first try it would work, not after you already got hit.
anyway... i just don't think DH is unfair, at least not for killer really cause the survivor needs to equip a perk to do something so basic that killers can do by basekit, it just makes sense to me, if the killer can lunge the survivor can dodge... it just makes sense :v the differance is killers don't need to equip anything to do it and they can do it whenever they want with the drawback of a cooldown, survivors need to equip the ability in a perk slot and they can only use it once they're injured and need to wait several seconds to use it again
might be annoying to some people but hey so is the killer lunge attack. killers got so many free hits on me because of the lunge attack all of them have, they go from very far away to hitting me in a second even tho i should be safe.
basically... i know DH is a strong perk but i don't think it's perfect for all survivors and A LOT of the time it fails, if you're bad and you use it wrong... trust me it won't make up for any mistakes, in this game as survivor if you're bad you're going to pay for it, you're going to suffer the consequences, there's no Dead Hard or Decisive Strike that can save you
these perks help people who are already decent and can use the perk right
when i was new to the game and tried DH it didn't save me AT ALL, killers would always get me anyways
so i know DH can't just erase all your mistakes in any situation, if you're not good DH can't save you
it might help you not get hit for one second but you'll die anyways.
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I don't think they would change that much either tbh but if it did then it just tells the devs that the perk helps keep the balance.
Definitely won't decrease the kill rates imo.
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I don't know. If everyone switched from a 1 second chase perk to a 3 second chase perk, it might make a significant difference. I really think Dead Hard is way over-hyped on these forums.
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I'd say it's not as crazy as the forums try to let on. It's a very very strong perk but you'd think when you read the forums that nobody is getting any kills as killer.
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They can already just filter for survivors without DH or even matches without DH though, bloodlust is a potential factor in every match no matter what.
"But there's no matches without DH!" is probably a thought in many heads there, but believe me with all the matches going on they're gonna have a lot of data even with filters like that applied.
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Just add more counter to it, more and more exhaustion.
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I very much prefer Sprint burst to dead hard. I've never gotten validated on sprint burst, I don't have to wait out Sprint burst for a year before hitting a survivor, I've never had a successful mind game been outplayed by Sprint burst.
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If that were true, everyone would run sb 🤔
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Of course kill rates would go up, what else do you expect from disabling the most meta survivor perk.
People are all doomsday prophecies over Sprint Burst being used, but at least Sprint Burst takes some effort and inefficiency to use to its full strength. Dead Hard is so braindead easy that every survivor gets free extra loops just for pressing e whenever it looks like they won't reach a pallet.
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You're correct about the beginning. Sprint Burst delays the beginning of the chase while Dead Hard extends it. Except when you're facing a team of W Key Pre Drop™ players, Sprint Burst is by far the safer option because you can hold W easier. Any anti-loop no mobility killer would literally and immidiately fall out of any realm of viability as you physically cannot ever catch up, and once more nobody wins.
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Would be nice for 4 perks to be disabled per week, like an anti shrine
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That feels like a problem in game design.
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oh it is. holding w is scarily effective against most killers, with nurse/blight/billy/spirit/oni/wraith as the only ones that can really deal with it (oni needs his power up)- and even then, billy, oni, and wraith can be traditionally looped so its only really spirit/nurse/blight.
sprint burst just makes the w key issue even worse.
the issue comes from when all 4 people have sprint burst, which would happen if dead hard got disabled because god forbid you don't use an exhaustion perk. it basically adds a while onto the start time of every chase, and if you abandon the sprint burst user to go for someone else only to find out theyve also got it then youve just wasted even more time.
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What you said right there means that Sprint Burst is much much more effective that Dead Hard. Do you realize how much time you are wasting because of Sprint Burst. You are wasting all the time it takes to find the initial survivor, then you are wasting all the time it take to find another survivor.
As a killer, I'd much rather see Dead Hard than Sprint Burst, Balanced Landing and Lithe, just because it's less chase.
As survivor, I run Sprint Burst and Overcome because of their ability to end chases before they start.
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