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Circle of Healing & Dead Hard kill all enjoyment for the killer role.
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So put your money where your mouth is and do it yourself. What accolades will shower down from on high when at last YOU prove how right YOU are and how wrong everyone else was! The conventional wisdom? Shown false! And all by your hand!
Well, what's keeping you? Better get to it quick.
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In my experience Gens are always getting done. Gotta rush those gens! 😁
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DH is a bit more annoying than it used to be but still not the reason I don't have fun anymore...Neither is CoH or any other perk. I don't have fun because the game itself is the same o samo o #########. No new mechanics in entire time I been playing.
As for your comment in Solo Q yes if you don't get brand new players or quitters on your team then yes it's easy (Even in Solo's) but those two examples happen way to often creating STILL a ######### show in Solo Q.
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Wish I had your matches.
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What’s wrong with those? You know both sides of DbD can use the forum, right?
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I'll swap you 😁
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Don't you have anything better to do than to try and demoralize them for using valid tactics?
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if DH gets nerfed, then killer mains will complain about SB. if SB gets nerfed, then killer mains will complain about lithe. and the complaints will go on forever with no end in sight. its not hard to imagine, i mean damn you got people here complaining about head-on lmao
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You have to understand that DBD is no longer a fully asymmetrical horror game. It's been turned into a party game by the devs, where they're focusing on group of friends playing survivor on a friday night rather than those who play daily. They keep releasing 2nd chance, aura reading, information perks, etc. Just to make the life of those friends who play casually easier.
If a group of friends has a good time against a killer (good time as they don't have to put much effort in winning) they'll keep playing for the night, and hopefully enjoy it to the point where they'll buy cosmetics or the rift.
That's why a lot of things are broken in the killer side, like OP maps, structure combinations, perk synergies, etc. It's not really that the devs don't care, its just that they don't give much priority to the killer side because they focus more on the other.
IF devs did play killer side, or at least did more than 2 matches of playtesting before releasing an update we would have never seen CoH, nor we would have seen pre-nerfed boil over (a perk that you could see it was broken the moment you read the description), or Haddonfield wouldn't have been OP since release, or Thompson house wouldn't have had a place where you couldn't get hooked.
The list goes on, but its clear that the playtesters in the killer side at BHVR are either fully survivor sided or stuck at ash ranks.This has been proven for years now, like it or not.
As a killer the game isn't designed for you to have much fun but rather serve as an entertainer for the survivors.
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I did and I dont recommend it.
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Wow, it must be nice to be able to speak on behalf of all killer players. I'm particularly interested in where you got your data that "most killers have no issues playing against those perks". Citation please.
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I do think Dead Hard should be killswitched until they can fix the major bug of it "eating" a killer's power. Fine when you DH you get the iframes but it shouldn't invalidate the killers power, such as Nemmy's tentacles on a pallet. Survivor hits DH as Nemmy whips over a pallet - the hit misses as it should but the pallet doesn't break which it definitely should do.
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Since the beginning, tunneling, camping, and nasty playstyles have been a thing. CoH changed nothing in this regard.
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Not much to say besides you are right. A free health state and a free fast teamwide heal everyone can see at all times is simply not fun nor engaging.
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When boths get nerfed ?
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It is fun to boon a totem and troll your team by using Raid Shadow Legends instead of CoH.
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Maybe they should lower the amount of time to reach the next sacrifice stage by 10 seconds in the next PTB and see if that makes things a little more balanced. It doesn't sound like much but hook state economy is the heaviest weight survivors need to balance.
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At least change boon totems so they aren't highlighted on the map for survivors. The blue area glow and chimes can stay but when its lit up like a Christmas tree for all to see the survivors just run right at it after every hit.
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Yep I feel the same way, and lots of others do too. Just look at Steam Chart player numbers and survivor queue times since COH and SBMM were introduced to see how players really feel about these changes
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