Simple perk changes
I've already made a renewal perk buff request but I think that a lot of survivor and killer perks need a simple change to be good. Some of the difficult ones (such as beast of prey) I'm not going to do but the easier ones that I think the idea would be nice I will do. Keep in mind that some of these will be from the video otz and cope made a while back.
Survivor perks:
Sole Survivor- Buff - 1% haste for every dead survivor - maybe 2%
Left Behind - Buff - 48 Metres instead of 32
Technician - Buff - Remove extra progression lost - The variable could be the noise reduction
Dance With Me - Buff - 20 second cooldown instead of 40
Autodidact -Buff - Increased chance of skill checks
Solidarity - Buff - Works without a med-kit
Poised - Buff - If you are not able to use it e.g. on a hook/ being carried, it pauses until you can use it - It also stacks on itself e.g. 2 gens pop at the same time makes it 20 seconds (I'm not sure if it already does this)
Mettle of Man - Buff - Remove the killer aura part - The variable could be the amount of protection hits needed
Situational Awareness - Buff - Remove the condition of being on a generator when a survivor goes down
Kinship - Buff - When a survivor is within 16m of you while it is active they will see it on the bottom right of the screen
Off the Record - Buff - 100 seconds instead of 80
Blood Pact - Buff - Instead of deactivating when your the obsession it works the same
Repressed Alliance - Buff - Instead of being seconds, it's based on percentage
Resurgence - Buff - 75% healed instead of 50%
Bite the Bullet - Buff - Works when somebody else is healing you
Killer perks:
Stridor - Change - Only you hear the louder breathing and grunts of pain
Dying light - Buff - 10% instead of 33%
Overcharge - Buff - Make the skill check smaller
Hex: Huntress Lullaby - Buff - Skill checks are silent from the beginning of the game so no tokens needed
Remember Me - Buff - The obsession is still affected by the perk
Dark Devotion - Buff - Works with special attacks
Jolt - Buff - Works with special attacks
Trail of Torment - Buff - The generator doesn't show a yellow aura to survivors
Dragons Grip - Buff - The cooldown starts as soon as you kick it instead of after the 30 seconds
Oppression - Buff - 60 second cooldown instead of 80
Hysteria - Buff - When a survivor loses a health state, every survivor is oblivious (whether they are injured or not)
Eruption - Buff - 10% instead of 6%
Scourge Hook: Gift of Pain - Buff - The survivor has the slowdown as soon as they're unhooked and do not lose it until they are injured or downed
If anyone has managed to read all of this, thank you so much. There are many more perks that need buffs but these ones were the easiest. I would love to hear your thoughts to whether any of these changes are bad and why.