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Implement server sided validations

The devs should work on server side validations to avoid cheaters in DBD. Current problem is, you can send any request to the server and it will be proceeded without questioning. For example: you can set the current speed which is 1 to 1000. Every action would be 1000x faster. You can send a request to heal me and the server heals you immedately. You can send a request to escape and the server will do this for you, it doesn't care how much gens are active / exit gates or hatch are opened - just "OK, here we go!".


And yes it costs maybe $10-15k investment but once it's done you will have way less problems with cheaters. You may never fix wallhack but other gamebreaking things.


We need validations for:

  • speedback
  • healing time
  • escaping
  • positions (x, y, z)


I think it's really easy to do that if you have a proper working backend.


Client anti cheat software is useless. You can bypass every client anti cheat in the world with a bit of knockledge in reverse engineering. So if DBD devs thinks, yeah EAC or in the future another client anti cheat does the job, it's just wrong. The cheat becomes the "anti cheat" itself and says to the server "yes everything is fine" or it will be completely disabled if it has no serverside validations.

Comments

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    Good idea.. with dedicated servers, you'd think everything would have server side validations, not just a handful of things.