MMR could do so much more

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buzzaman
buzzaman Member Posts: 119
edited February 2022 in Feedback and Suggestions

We all know this game is very RNG dependent. When loading into a survivor or killer match, before you have even done anything, your chances of killing everyone or escaping are greatly altered. This is mainly due to 3 factors: The map youre being sent to, the perks people bring, and the amount of premade survivors.

MMR could be a great tool to change your rating accordingly to how "difficult" your match is going to be. BHVR is well aware which killers do well on which maps, how much impact certain perks have on the game result, and the impact of SWF in your game.

This could look something like this.

For killer: Lets say youre playing Billy on Lerys against a 4-man SWF with all meta perks. The game would notice that and maybe instead of giving you -20MMR for a 0k, it would only be -10 or -15 MMR

For survivor: Lets say you bring 4 weak perks and face a Nurse on Blood Lodge in solo queue. The game should detect that this was probably a very hard game for you and also adjust your rating accordingly if you die.

TLDR: I think MMR could be an interesting tool for a more accurate matchmaking system in a very RNG depended game.

Comments

  • AliveSurvive
    AliveSurvive Member Posts: 18
    edited February 2022
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    Best thing is to give solo survivors enough information to each other, so that they could play like a real team.


    The difficulty is also very based on the current matchmaking system which just puts different skill levels in one lobby. I noticed that very often. Let's say in one match you have very bad survivors who can't loop you and on another match you have a real competetive team where every second counts. That's really sad.