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Idea for a change to Circle of Healing

CoolerBleend
CoolerBleend Member Posts: 76
edited February 2022 in Feedback and Suggestions

Instead of increasing the healing speed of every survivor in its AOE, it could instead make survivors over a lengthy amount of time passively gain healing progress till they are healed that could possibly get faster if they are being altruistic in its area of effect

For example:

Survivors that are injured or in the dying state within the Boon's area of effect passively gain 0.75/1/1.25% of their healing progress per second. This rate is doubled to 1.5/2/2.5% when the survivor is performing healing on another survivor. The passive healing is paused if the survivor performs self healing or attempts to recover from the dying state.

This would work out to a roughly 133/100/80 second passive heal over time whilst in the Boon's AOE.(Theoretically ~67/50/40 seconds if the survivor were to somehow be constantly healing others.)

I made the numbers low as passive healing would allow to multi tasking, and can also be an major issue if low enough that survivors can easily heal mid chase especially if the killer has already expended a large portion of time already chasing them.

Post edited by EQWashu on

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