General Discussions

General Discussions

Why Survivors Have Not More Anti-Camp & Anti-Tunnel Perks?

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Comments

  • Member Posts: 2,752

    Guardian and Kinship doesn't stop face-camping or tunneling-till-dead. The only 2 perks that do that is BT for face-camping and DS for tunneling-till-dead.

    As a survivor, you're pretty much forced to take those 2 perks because that's what Killers are going to do to you if you don't have it.

  • Member Posts: 237

    You're surely joking right? Decisive Strike & Borrowed Time practically make tunnelling obsolete in most games.

  • Member Posts: 4,992

    Huh? Are you referring to the DbD build before both those perks were nerfed? Lol.

  • Member Posts: 6,987

    There are more than that, but I refuse to list them because I do not want people to start using them.

  • Member Posts: 2,752

    This must have been a DbD in an alternative universe. DS and BT never made tunneling-till-dead obsolete. The only thing those 2 perks did was give survivors a little bit of play time inbetween staring into Bubba's cold dead eyes.

    Also, what the heck is up with every freaking Leatherface movie being named "Texas Chainsaw Massacre". There are literally 141 results for Texas Chainsaw Massacre on IMDB....

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  • Member Posts: 1,252

    It would be the most stupid thing to keep band-aid fixing this game with perks.

  • Member Posts: 559

    Camaraderie could certainly be a decent anti tunnel perk if it showed teammates an icon to let them know you have it.

    The root of the problem though is god tier survivor perks like circle of healing and dead hard. Nerfing those two perks would certainly make killers life a whole lot easier.

  • Member Posts: 5,762

    The fact tunneling and camping is the only viable option at the higher ranks is certainly a problem.

  • Member Posts: 10,719

    BT and DS are more than enough. If the killer slugs while they're tunneling to wait out DS, things like Unbreakable and Soul Guard also qualify for anti-tunnel perks.

  • Member Posts: 513

    Because average to mediocre killers wouldn't get any kills is why.

  • Member Posts: 5,762

    I think if game necessitate tunneling/camping just for ONE kill for average players, it should be fixed.

  • Member Posts: 513

    Laughable what you decided to conclude from that statement.

  • Member Posts: 464

    survivors already have great perks and now they are getting fun and good perks, they dont need even more OP perks again

  • Member Posts: 1,607

    Because then they'd do the same thing they do with those perks: Demand they become basekit and primarily using them offensively instead of defensively.

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