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Why Survivors Have Not More Anti-Camp & Anti-Tunnel Perks?
Comments
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Guardian and Kinship doesn't stop face-camping or tunneling-till-dead. The only 2 perks that do that is BT for face-camping and DS for tunneling-till-dead.
As a survivor, you're pretty much forced to take those 2 perks because that's what Killers are going to do to you if you don't have it.
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You're surely joking right? Decisive Strike & Borrowed Time practically make tunnelling obsolete in most games.
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Huh? Are you referring to the DbD build before both those perks were nerfed? Lol.
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There are more than that, but I refuse to list them because I do not want people to start using them.
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This must have been a DbD in an alternative universe. DS and BT never made tunneling-till-dead obsolete. The only thing those 2 perks did was give survivors a little bit of play time inbetween staring into Bubba's cold dead eyes.
Also, what the heck is up with every freaking Leatherface movie being named "Texas Chainsaw Massacre". There are literally 141 results for Texas Chainsaw Massacre on IMDB....
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No, they need to stop using perks as band-aid fixes, rather than addressing the underlying issues. If they made it so camping and tunneling were not necessary, there would be no need for perks to address those. If the devs, themselves, hadn't encouraged camping, tunneling, and slugging as legitimate playstyles, maybe it would not have become as prevalent as it is. It wasn't always like this, but the devs keep trying to fix perceived problems with perk and addon changes, and it just keeps making things worse. The SBMM system did not help either. making it all about kills, led killers to do whatever it takes to get kills. That's all on the devs. We don't need more perks to fix the symptoms, we need them to come up with a fix for the disease(s) that is/are creating the symptoms.
Post edited by illusion on6 -
It would be the most stupid thing to keep band-aid fixing this game with perks.
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I came here to say exactly this. It's not so much the perks it's that the Devs have made it absolutely clear that kills are the only thing that matters thanks to SBMM. Anything else the killer do doesn't count in the slightest. Therefore getting rid of survivors ASAP is the only winning strategy.
But there is one perk that has certainly changed killer's playstyle and for the worse, I'd say.
Circle of Healing.
Given that it completely destroys the Hit & Run strategy, if a killer doesn't focus down on one survivor at a time and down them then the killer has completely wasted their time, and so it's inevitable that the killer will go for the weakest/easiest to catch survivor every time.
So I would say that survivors don't need more anti-tunnel/anti-camping perks, the devs need to reward non-tunnelling & non-camping tactics so that they become viable rather than a waste of a killer's time. Devour Hope is a great example as pointed out earlier in the thread, it actively promotes not camping the hook - but it is also subject to the change in meta with Boon totems that means that survivors focus much more heavily on totems in order to Bless them and if it's an active Killer totem then win-win the survivors get the Boon and remove the killer's perk and so like all Hex perks it isn't surviving nearly as long as pre-Boon times.
Just my 2c worth.
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Camaraderie could certainly be a decent anti tunnel perk if it showed teammates an icon to let them know you have it.
The root of the problem though is god tier survivor perks like circle of healing and dead hard. Nerfing those two perks would certainly make killers life a whole lot easier.
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The fact tunneling and camping is the only viable option at the higher ranks is certainly a problem.
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BT and DS are more than enough. If the killer slugs while they're tunneling to wait out DS, things like Unbreakable and Soul Guard also qualify for anti-tunnel perks.
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Because average to mediocre killers wouldn't get any kills is why.
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I think if game necessitate tunneling/camping just for ONE kill for average players, it should be fixed.
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Laughable what you decided to conclude from that statement.
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survivors already have great perks and now they are getting fun and good perks, they dont need even more OP perks again
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Because then they'd do the same thing they do with those perks: Demand they become basekit and primarily using them offensively instead of defensively.
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