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Buff all m1 killers to a certain extend

NextKillerConfirmed
NextKillerConfirmed Member Posts: 86
edited February 2022 in Feedback and Suggestions

as the title says the m1 killers should get a basic buff to either movement speed to counter their lack of looping weakness or some kind of other buff.

For example, Michael Myers is utter garbage at everything except if the surv group plays without a headset and monitor. 0 chase potential, 0 impact, 0 map presence, 0 gen slowdown, or anything that helps. He starts with a negative game with his garbage EW1, and like Trapper has to prepare the early game to even get "even" with Survivors. Then while making use of all of their mistakes after the game has made up for those mostly, you've downed the lifelong cuck and they can pull down a pallet while on ur back after a measly 15% wiggle requirement.

Boon totems should only be a one-time thing like Hex Totems, there's absolutely no reason that boons should be spawnable indefinitely while hex totems require the 2nd perk to even have a 2nd chance of being in the match.

Post edited by Rizzo on

Comments

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    Yes... and No

    No cause their movement speed is the Highest (for the most part)

    Yea cause it makes sense (for the most part)

    Also perks are a thing and some perks are just too good not to run

  • Unknown
    edited February 2022
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  • Adjatha
    Adjatha Member Posts: 1,814

    Downing survivors needs to be faster. The game is supposed to be a give-and-take of chase, hit, down, hook, save, heal, repeat.

    Survivors stay uninjured WAY too long and heal WAY too fast, making the game lose its whole core gameplay loop. That's why gens fly. That's why killers tunnel/camp. That's why m1 killers struggle. That's why games are boring.

    They should do an experiment where every killer gets Bloodlust 1 baked right in from the very beginning. See how THAT affects overall gamplay. Survivors will surely scream at the 'killer buff,' but if they actually take a moment to see how it effects things, they might notice that the game gets a lot more fun when their opponents don't feel obligated to sit camp them on hook every game.

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